tag:blogger.com,1999:blog-8088851355394212763.post7657679532528449809..comments2024-03-18T07:09:30.466-04:00Comments on Motion Graphics & Animation: Physics Simulationarturohttp://www.blogger.com/profile/12718344413542273959noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-8088851355394212763.post-37661222671529883492011-11-22T19:19:13.379-05:002011-11-22T19:19:13.379-05:00Whenever you use a particle system inside After Ef...Whenever you use a particle system inside After Effects you are using a "physics engine". Recently a plugin called <a href="http://www.motionboutique.com/en/shop" rel="nofollow">Newton</a> has been made available that converts any layer or object in AE into a "rigid body" that can then be used for the physics simulation. <a href="http://www.cgchannel.com/2011/09/after-effects-to-get-its-own-physics-engine/" rel="nofollow">Here</a> is an example.<br /><br />Of course 3D programs such as Maya utilize such "engines" to deal with dynamic systems. By the way, <a href="http://www.blender.org/" rel="nofollow">Blender</a> is actually the name of the open source/free program used to create some of the simulations you posted. It is a powerful program with a wide following. Of course as students you can get Maya (a 4000 dol program) absolutely free as long as you don't use it for profit.arturohttps://www.blogger.com/profile/12718344413542273959noreply@blogger.com