Motion Graphics and Animation was exactly how difficult I imagined it to be. I didn't think it would be easy at all and I knew going into the class that I had absolutely no knowledge of After Effects, Maya, or anything related to stop-motion animation. But I'm proud of myself for giving it my best shot and at least attempting to use all three.
I used to think I wanted to have a career in animation (because I love animated movies), but now I know that industry is just not a good fit for me. What I like about animated movies and television shows is that anything is possible. You're only limited to what you can come up with in terms of characters and the world they live in. I am taking Program Development this semester as well and I've learned that story development is much more my style than actual production. (I also kind of learned this after taking Fiction Field 2, but that's a whole other story).
Another thing I learned about myself this semester that is completely unrelated to this class is that I really love working with and helping people. Feeling like what my job is significant in someone else's life is important to me. This semester I started teaching group fitness classes at the Fitness Center and I absolutely love it. I'm going to study over the summer to become a certified personal trainer. So I guess if I were to relate this to animation, I would rather work with voice actors than actually animate the production.
As I look towards the future, I don't regret taking this class at all. I learned a lot and now I highly respect everyone in the animation field, even more than I did before. If I apply to intern at an animation studio when I study in Los Angeles, I will most likely apply to be a part of their development team.
Showing posts with label development. Show all posts
Showing posts with label development. Show all posts
Thursday, April 28, 2016
End-of-semester Reflection
Labels:
development
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group fitness
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motion graphics
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planning
,
reflection
Wednesday, September 23, 2015
Deep Compositing
Have You Seen Those Amazing Composited Images In The Movies?
For a long time, the movie industry would hire visual effect houses to create these beautiful Scenes and add in elements to a movies story. Things like set extensions, overlays, masks and other sisual effects were often done by major names like Weta Digital, Animal Logic, MPC, ILM, FUEL VFX and others.

But what happens when after a shot is considered finished and now it's time to get the directors opinion? Often, when a shot is delivered to the main production studio, the directer with "I like the shot, but it would be better if..." "that character's face wasn't so dark?", or "if I could see through that dust cloud a little bit easier" or " if the camera were a little more to the left?" yadayadayada.....
Usually, these minor changes are the major headache for Visual Effect Compositors because they would make the small change. and have to render the entire scene to see if it was any better. (Just imagine how much time that would take on a major battle scene where hundreds of characters are fighting, and we need to just move one of the characters to the left!)
In 2010 a group of compositors reviled a remedy to this headache. After researching for a number of years, their solution is today known as Deep Compositing. In a Deep Composited image, every pixel in an image has not only a Red Green Blue and Transparency value, but also a depth value in the scene. This minor change makes the entire work flow unbelievably faster. The video below describes the concept:
Using Deep Compositing, making and update to a little part of the scene was now faster than ever before.
This Semester, I am taking an experimental Course in Maya Animation, and a majority of the curriculum is based on what technical achievement by some group of people made a program like Maya function the way it does today. In the same way I see that there are compositing techniques that are still being developed and seeing that research is still being done inspires me to continue my pursuits as an Emerging Media degree.
For a long time, the movie industry would hire visual effect houses to create these beautiful Scenes and add in elements to a movies story. Things like set extensions, overlays, masks and other sisual effects were often done by major names like Weta Digital, Animal Logic, MPC, ILM, FUEL VFX and others.
But what happens when after a shot is considered finished and now it's time to get the directors opinion? Often, when a shot is delivered to the main production studio, the directer with "I like the shot, but it would be better if..." "that character's face wasn't so dark?", or "if I could see through that dust cloud a little bit easier" or " if the camera were a little more to the left?" yadayadayada.....
Usually, these minor changes are the major headache for Visual Effect Compositors because they would make the small change. and have to render the entire scene to see if it was any better. (Just imagine how much time that would take on a major battle scene where hundreds of characters are fighting, and we need to just move one of the characters to the left!)
In 2010 a group of compositors reviled a remedy to this headache. After researching for a number of years, their solution is today known as Deep Compositing. In a Deep Composited image, every pixel in an image has not only a Red Green Blue and Transparency value, but also a depth value in the scene. This minor change makes the entire work flow unbelievably faster. The video below describes the concept:
Using Deep Compositing, making and update to a little part of the scene was now faster than ever before.
This Semester, I am taking an experimental Course in Maya Animation, and a majority of the curriculum is based on what technical achievement by some group of people made a program like Maya function the way it does today. In the same way I see that there are compositing techniques that are still being developed and seeing that research is still being done inspires me to continue my pursuits as an Emerging Media degree.
Labels:
before and after
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compositing
,
deep compositing
,
development
,
ILM
,
new ideas
,
pixels
,
research
,
set extension
,
vfx
,
visual effects breakdown
,
WETA digital
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