Showing posts with label game engine. Show all posts
Showing posts with label game engine. Show all posts

Tuesday, October 27, 2015

Particle System Animation

This blog post is very late - sorry about that! (It's for 10/22)

In the past two months, as I am learning more an more about After Effects, I have found the CC Particle World and Particle Playground effects to be some of the most useful and awesome effects to work with.

I got a chance to look more into particle system animation and how it has developed over time. Simply reading through the theory behind particle systems helped me understand a lot.

The most important thing to know is that particle systems can be either animated or static - even though particle systems are usually just associated with being animated. An animated particle has it life trajectory spanned over time while a static particle is rendered all at once.

For things like fire, smoke, rain, sparks, etc., animated particles are used as each particle occupies a single point in the space position and then slowly fades out.

For things like hair, grass, etc., static particles are used as the entire life journey of the particle is rendered at once, therefore, creating strands - which can then be controlled.


Even when using the Particle World effect to simply create a small fire, there are so many things to be controlled and it can seem overwhelming. I found this video from a game engine called Unreal Engine and the video goes over some basic and complex particle terminology. So if someone is interested in developing games, especially shooter games, check this out.



Typically, the particles are generated through what is called an emitter. The emitter holds a position in 3D space which can be manipulated to determine the amount, shape, size, and direction of the particles among other properties. 

There is a lot more information out there if someone is interested in learning more about particle systems.


Saturday, November 17, 2012

Unity and The Butterfly Effect

Happy almost Thanksgiving everyone!

The clips I have this week are made from a program called Unity which I may or may not have talked about before. It is a game development program which is free to use and offers a pretty professional interface for beginners like me to get their feet wet in developing 3D games. With the release of Unity 4 a lot of new features have been added, so the developers teamed with Passion Pictures and Nvidia to create an animated short showing off the goods. Passion Pictures is primarily an animation studio, unfamiliar with working with game development software. The team at Unity knew this and wanted to see how their technology could be pushed in the hands of an animation studio outside of gaming and, well, the results are nothing short of fantastic! I was particularly intrigued by the highly detailed facial animations, created entirely by the free technology which exists with Unity. There's a lot of technical talk that I can't even begin to understand in the Making Of video... however next semester I'm enrolled in Game Dev and Technologies which plans to work with Unity in creating games so hopefully I'll begin to understand some of it. I'm extremely excited to begin learning this incredibly powerful tool for the industry I plan to work in.





And if you really enjoyed the video, I suggest watching this Making Of trailer, which shows the challenges and triumphs of each scene: