Showing posts with label scary. Show all posts
Showing posts with label scary. Show all posts

Friday, October 31, 2014

Halloween Spooktacular - From my Hard Drive To Your Nightmares

Happy Halloween Everybody! Having been out this week really sick, I have seen and suffered some scary stuff indeed! So, on tonight -the spookiest night of the year right behind the day after president's day- I'm going to present to you all:
How's the text moving? It's HAUNTED!

So, you dared to scroll down further into the spooky hard drive! You are either very brave, or very foolish. We shall soon see!  My first image file of HORROR tells of a fate that almost was! This is: the Spooky Scary Tale of Larry Kasanoff and Foodfight!


Foodfight! began in 1999. It was so perfect, the perfect way to cash in on kids, adults, and food! By creating a movie about food mascots, these food companies would pay to have their cameos in the movie, and in turn cameo the movie on their products. It was so diabolical and soulless that somebody at the company swiped the hard drives with the movie on them, in an attempt to save us all from the horror lurking within! But that didn't stop Foodfight! The movie was revived, but in a totally different software that most the crew was not familiar with! Director Larry Kasanoff knew little to nothing about directing animation, so there were riggers working as texture artists, modelers working as animators, and stupid people working as directors! Foodfight was released finally in 2012, and it was a glorious sh*tstorm to behold. and so, BEHOLD! A piece of what could have been!

Merchandise that actually was produced! And of the same quality as the movie! 

There are pieces of the merchandise floating around the world and the internet! Only the spookiest of the spooky own them. I keep this picture on my drive to remind me: Foodfight! Hates you as much as you hate it! The true horror of it all though, is that lots of talented people worked on this project. They were dragged through hell, and this was the product. Those poor souls...

The next haunt from my hard drive is THIS PICTURE!

Is he a man? A pug? These are all excellent questions! Questions with no answers- but spooky ones!

The next scary thing is this image of the Puzzler from Numberjacks!

What are the Numberjacks? Well, I'm glad you asked. It's a British kids' show that has some....interesting... animation. But nobody is as scary as THE PUZZLER!

Better watch out, or he'll trap you in one of his puzzle bubbles. Those British people in the video? They're all DEAD! Muahahahha!

The next, is a video that was filmed in the weird redneck-y part of upstate NY. Nobody knows who the woman is, but it was filmed with a JVC 100 and thought that if you watch the video, she comes and vacuums your face! Watch at own risk!

Well, spooklings, that's my show for you tonight! May your treats be sweet and your tricks be sour! I leave you with something to brighten your spirits, some classic Mr. Chriddof!

Happy Halloween!

Wednesday, September 3, 2014

Septemberween spotlight: Five Nights at Freddy's

With Fall upon us, it is time to prepare for the best time of the year, Halloween. Lobotomizing pumpkins, crunching leaves, and all things spooky have their time in the sun. So, what should we look at to get in that Septemberween spirit? Scary video games of course!

                                               Meet Scott Cawthon's Five Night's at Freddy's

Taking place at a Chuck-E-Cheese Freddy Fazbear's Pizza, you play as the night watchman tasked with looking over the place from 12 to 6 am. But be warned! The animatronics don't take too kindly to you, and if they get you, well, you die.
Looks pretty good right? But what if I were to tell you that everything in the game was 2D?
Five Night's at Freddy's was made in an engine called Multimedia Fusion, which is a 2D game engine. The game itself is actually a 2D point and click, styled to look 3D. The graphical style is reminiscent of the point and click computer games of the 1990's


Darkseed II, 1995


I Have No Mouth And I Must Scream, 1995

Every possible action and outcome in Five Nights at Freddy's is pre-rendered. The fully animated parts (which tend to be the parts right before you die) are gifs, and not a character moving in real time. The textures and shading of the characters and environments make them look remarkably 3D.
If you see this in-game, you're good as dead.

Most of the character movement happens off screen, adding to the terror and subtlety of the game. Nothing moves so long as you watch it, but you can only watch one camera at once, and it eats up your limited power. 
Each of the animatronics has its own AI, resulting in each one having different tactics. For only 5 bucks on steam, even to just look through the game's files at the superb art, Five Night's at Freddy's is worth a look. If you don't feel up to the spooktacular challenge and would rather watch other people play it and freak out, there's plenty of that too


Friday, March 21, 2014

Spare Change?

I realized after watching a video in my Field Production class how few movies nowadays are truly just film. I never knew how much of the movies were a product of post-production. From a technological standpoint, I think that's amazing. But from a "the times they are a changin' " viewpoint, it's scary!

So much nowadays is made in post-production, from color correction to entire CGI scenes. This all developed over such a short period of time, too. In maybe ten years, with the ever-accelerating advanced-ness of special effects, I can see entire movies being made entirely in CGI, without the use of actors. Even now, when humans are made in CGI to look real they look a bit creepy. But in ten years, that probably won't be the case. Humans will be created in CGI flawlessly. Sooner or later, Hollywood won't need actors anymore. There will be a huge shift in the film and television industry. IT will greatly benefit the industry itself but anyone with the dream of making it big in acting will be shit out of luck.

Then the robots will take over the world. But that's another story.