This incredible little device is a Leap. It’s a very
exciting new piece of technology that allows you to interface with your
computer in real 3D space. One of the reasons I’m so eager to start getting
into this class is because I want to come up with ways to use this new
technology. When we watched some of the examples of interactive media in class
I immediately thought of how I could use the Leap. I would really like to
create some sort of interactive art, animation, or maybe even a very simple
game using it. I think this could be the future of human-computer interactions
and I’d love to explore different ways of utilizing it for motion graphics.
Showing posts with label Interface. Show all posts
Showing posts with label Interface. Show all posts
Thursday, August 29, 2013
Friday, January 25, 2013
I'm Older than After Effects! (Just Barely)
Over the summer, After Effects turned twenty. Given that this was a big milestone, there has been a lot of history coming out about the program, that I thought would be interesting to post here. Development on After Effects was started in June of 1992. It was created by the Company of Science and Art, and codenamed "Egg". Version 1.0 was released in 1993 under the name we all know, "After Effects". With After Effects' recent anniversary, screenshots of the original interface have been popping up. Let's take a look:
The thing that I find most interesting about this screenshot, is that if you look past the old-school mac interface and the floating panels (which are still part of the Photoshop interface, among other Adobe products), remarkably little has changed. Sure, the tool set has expanded dramatically, and After Effects has grown exponentially more powerful now that we are up to version 11.0, but the fundamentals are the same. There is still the project bin with all the media, effects controls, the layers panel, properties, and timeline (now combined under the timeline panel); all the basics are there. There are even more similarities if you take a look at the 1993 After Effects Demo Reel...
Besides being an enlightening look at the graphics and music of the '90s, you can see that all the basic tools used by graphics artists on a daily basis were all there. There are masks, text, layer styles, keyframe animation, even 3d layers, all on display. This is not to say that After Effects has not improved, but rather to show that the basic core functions are still used and relevant. Just for kicks, I'll leave you with one more bit of After Effects history before wrapping this up: An unopened AE 1.0 box.
And here are some other interesting links pertaining to the After Effects anniversary or it's development (or both).
| Image Credit: Daniel Wilk via Motion League |
Besides being an enlightening look at the graphics and music of the '90s, you can see that all the basic tools used by graphics artists on a daily basis were all there. There are masks, text, layer styles, keyframe animation, even 3d layers, all on display. This is not to say that After Effects has not improved, but rather to show that the basic core functions are still used and relevant. Just for kicks, I'll leave you with one more bit of After Effects history before wrapping this up: An unopened AE 1.0 box.
![]() |
| Image (and box!) by redefinery. Check out their scripts, they're useful! |
- The Ae & Me blog, celebrating 20 years of After Effects
- The Ae & Me video interviews
- Pro Video Coalition's After Effects at 20
- Screenshot and thoughts on After Effects 1.1
Labels:
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1992
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1993
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After Effects
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After Effects 1.0
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After Effects 1.1
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After Effects Demo Reel
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Company of Science and Art
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CoSA
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demo reel
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Egg
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History
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Interface
,
photoshop
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screenshots
,
UI
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