Showing posts with label MPC. Show all posts
Showing posts with label MPC. Show all posts

Friday, April 25, 2014

Sunny and Steve

Since Easter was this past weekend, I thought this adorable short was ever so appropriate. Now I know most of my posts are mainly shorts that I made for kids but this one I just could not resist!  This short reminds me of all my favorite clay-mation christmas movies that are normally played on ABC Family as part of the 25 days of Christmas special every year. Sunny and Steve is my favorite animated short for more reasons than one. MPC created the short and used many techniques to give it a distinct look.



MPC created the set by hand. Only the characters were created digitally. Each character also embodied the feeling that was given from the hand built set from scrap clothes and styrofoam. 
This short is quirky and cute. I think it is funny for all ages. Check out Sunny and Steve!



Sunday, March 30, 2014

Ahoy there, matey!

Sick of posts regarding VFX breakdowns from MPC? Well, too bad. Get over yourself. You have no say in this matter. I'll write about these breakdowns until the day I die (or at least until the end of the semester). These videos are simply so fascinating. They show simple folk like you and I just how much work goes into the films we know and love.



This week's breakdown comes to you from MPC (Moving Picture Company)--the same as usual--highlighting some of the greatest visual effects accomplishments found in Pirates of the Caribbean: On Stranger Tides. I can confidently say the fourth Pirates installment is by far the worst film of the series, but it's impossible to overlook the spectacular visual effects.

Before
After
What's so fascinating about this particular breakdown is just how much of the highlights was news to me. I know that's not much of a surprise, but isn't that the true indicator of a job well-done? Not knowing something was actually added in postproduction means it was truly done with skill and precision. I was confident the majority of the effects displayed in the video were shot on-scene. Sure, I know Johnny Depp couldn't have possibly jumped from a couple hundred-foot high cliff into a rock-infested river and survived (probably), but the plants he walks past are fake?! You've got to be joking.

Apparently Barbossa's peg leg is fake, too. I guess everything I've ever known to be true is just a lie. It's an unfortunate discovery, but I'll just have to learn to live with the sad, sad truth. It's strange, really. One of Barbossa's biggest defining traits is his wooden leg, and it turns out it's been animated the entire time. It just goes to show how much of an impact animation has on individual characters as well as the entire layout of a film.

Gary Brozenich led the MPC team on Pirates of the Caribbean VFX supervisor. Having spearheaded other projects such as The Lone Ranger and Wrath of the Titans, he certainly was a good pick for the job. I'm sure he'll have other great work for us all very soon.

I've said it before and I'll keep saying it: MPC is doing some amazing work and they need to be recognized as a leading visual effects company. Now, I shall leave you all with this compilation of unbelievably cute puppies.

Sunday, March 2, 2014

Let's all do the Hamster Dance

I usually like to take a quasi serious approach towards these posts. Despite my greatest attempts, I almost always fall flat on my face. Now I bet I know what you're thinking. Is this going to be the turning point? Is he finally going to write something that I can learn from? Will I finally be putting my time to good use? Nope! Sorry, dude. There may, at some point, be a change in the tone of my posts, but this is not that post. The fact that the post is titled "Let's all do the Hamster Dance" should have been a strong indicator. I'm terribly sorry to disappoint you, but as long as you're here you might as well keep reading!

Let's get down to business. And no, I'm not referencing the forever-adored song from Disney's Mulan. I mean I should probably tell you why you're here. But good luck getting that out of your head now. Have you seen the commercial for the "totally transformed" 2014 Kia Soul? Of course you have! Because, like all the Kia Soul commercials, it features our favorite fuzzy hamsters. Well, if you haven't seen it yet, here it is:


2014 Kia Soul Hamster Commercial from Asad Baig on Vimeo.

I'd really like to just take some time to discuss this advertisement. Mostly because there are hamsters. Actually, entirely because there are hamsters. From watching a VFX breakdown video, I learned that the Kia hamsters are actually actors wearing suits that were later CGI'ed into the furry creatures we've grown to love. Up to this point, I was positive the hamsters were entirely computer-generated. I honestly had no idea, whatsoever, that the hamsters' heads were usually the only parts completely created in post-production. Here's the video I'm referring to (yes, I see that it's titled "2013 kia," but they're mistaken):



What I simply cannot figure out is why the animators would always seem to add the hamsters' upper torsos only to take them away. Why wouldn't they just add the head and neck? The only explanation I can really think of is that it would help more accurately map out the hamsters' movements. I could be completely wrong, and probably am, but I'm all out of ideas.

The most fascinating part of the entire commercials for me can be found in the video preview image above. When the hamster (or actor) jumps into the pool, clearly one would expect to see a cloud of bubbles following behind it. Well, the makers of the commercial hit it spot on. Most of the bubbles were originally created from the actor physically jumping into the pool and swimming, but much of the cloud had to be added in after shooting since the hamster is larger and shaped differently than the actor. I know there are plug-ins and whatnot that can be used with ease to create such effects, but I'm just assuming some of the final product is the result of the animators' talent.

Like I said, this was not meant to be a well-articulated post, nor was it meant to teach you much of anything. I'm not the one who wasted your time. You did that to yourself. I just needed an excuse to type out "hamster" thirteen times (including this time...and the title).

Monday, February 24, 2014

The necessity of layering


MPC Wrath of the Titans VFX breakdown from MPC on Vimeo.

Despite the fact that it's what I do in most of my posts, I'm not a huge fan of discussing topics in a vague, general sense. I'd much rather make a point using specific examples. Well, here's one of those times where I actually know what I would like to discuss, and I have a specific example to make my point. I figured it'd be a nice change of pace. So, assuming that you've watched the above video (if you haven't, please do), let's delve into the complex process of effects layering.

It's no secret that there's rarely one super, awesomely fantastical effect that makes an animation what you want it to be. That would simply be too easy, and if animation were as simple as applying a single effect to a sole layer, everyone would be making the big bucks. And they're not. So, yeah. Point proven.

As I was saying, it's not uncommon for there to be dozens of layers for a single animation. It's the only way for an animation to look and "feel" the way you want it to. I apologize for the painstakingly long amount of time this may add to your current projects, but I can promise you the audience will notice the lack of effort in your final product.

Watching the above video will serve to better understand just how many different layers go into just one animation. Even an erupting volcano requires about 5 or 6 different layers of dust, smoke, and debris, not even to mention the enormous rock-like creature climbing out of said volcano. When the creature is destroyed, there's approximately 3 layers of smoke. Oh yeah, there's about 15 or so other layers that go into the monster and exploding debris as well. It's no problem, though. I mean, I'm sure you could do that. Right?



Boom. Second example. I don't mean to toot my own horn, but I happen to believe it's an excellent example of layering. Think about this: when you were watching the final Harry Potter installment (because who hasn't seen it?), were you really paying attention to the visual effects? I seriously doubt it. You were probably just sitting in the theater on the verge of tears as your childhood came to an end right in front of your eyes.

Just in the first shot of the video (also the preview image of the video), there's a layer for the environment (the ground, mountain, etc.), a layer for the people, a layer for the stadium, a layer for the smoke, and a layer for the fire. I'm also just guesstimating. That would be the absolute bare minimum that would have to go into a shot like that. I bet you there are at least two layers for each of the objects you see on the screen. There's usually at least a few layers of smoke to give it more depth or density.

It's pretty interesting to see the orc-like creatures in the "stampede" shots are actually pretty much the only real-life things to be seen. The environment, the people, and the smoke are all added later. It's astounding to realize what may seem to be the most obviously animated aspects of a shot are actually the only things that were shot. Obviously, the specific shot I'm discussing would need at very least 4 or 5 separate layers in order to make it come to life. I'm sure many more layers than what we're shown, though, were actually used.

It'd definitely be an interesting game to try to guess just how many layers go into certain shots of a film.

Monday, February 17, 2014

How much of what we watch is real?

Through many hours of YouTube scouring and fact searching, I can confidently state one thing: so much less of what we think is real in movies actually is. My mind has been sufficiently blown by the countless examples of where visual effects have replaced what I truly though had been shot on-set. Usually, one can tell what can be realistically recorded on a camera and what is produced by a computer. Well, as it turns out, that's not entirely true.

Take The Avengers for example. Now, clearly very much of the film is computer-generated. It's obvious. Unless there was actually an alien invasion that recently happened in New York City that I wasn't aware of, I think it's safe to say that the large majority of this invasion was created through the use of visual effects. What I had no idea, though, was the fact that pretty much the entire city itself was also created after the original shooting of the film. Seriously, take a look:


It's unbelievable to think that some of the only real-life things in that entire video are a couple actors in front of tiny green screens. You'd think at least some of the city landscapes would be shot on-scene, but nope! Not at all!

The Lone Ranger is another prime example of this sort of visual effects use. Now, personally speaking, I feel like the large-scale use of effects is much more noticeable in this film, even though the animators did an excellent job with it. I'm really not quite sure how to explain why I feel this way, but there's just a feeling you get when you watch the film. Here's a highlight reel of The Lone Ranger:


I had another video that was a much better example, but it decided that it didn't want to be posted. Anyway, you can see in this video that, in many scenes, the only real things are the actors themselves. Sets seem to be becoming obsolete when they can be replaced by green screens and special effects.

Here's the link to the actual video I want you to watch.

NOW you can see how ridiculous The Lone Ranger is when it comes to special effects. While the effects aren't necessarily the most realistic-looking you've ever seen, you've gotta hand it to the animators. Led by VFX Supervisor, Gary Brozenich, the visual effects company MPC created over 550 individual shots for the film. These include anything from CGI canyons and forests to horses and scorpions.

It's crazy just how much of a film can be attributed to the countless animators who you've never heard of and exactly how much of what you're seeing on screen was actually shot on-set.

Wednesday, February 12, 2014

Who makes this stuff anyway?

Hey you. Yeah, you with the face. Ever wonder who exactly is behind the visual effects from your favorite movies or commercials? Well if you haven't, that's unfortunate. If you have, however, then the search is over.

MPC (Moving Picture Company) has been one of the global leaders in visual effects for over 25 years, and it doesn't seem that they'll be out of the game anytime soon. With facilities in London, Vancouver, Montréal, Los Angeles, New York, Amsterdam, Bangalore, and Mexico City, MPC is a powerful group that's stationed around the world. In addition to being one of the world's leaders in visual effects, MPC also specializes in concept design, shoot supervision, software development, color grading, and many other aspects of a production.

Man of Steel, World War Z, Life of Pi, and Prometheus are some of MPC's more recent successes that you probably know. I mean, really, how would you not? These are just a few of the company's unbelievable projects where they have gone above and beyond the norm. Take a look. I bet you won't be able to only watch part of the reel.


The company has made some spectacular accomplishments in the world of visual effects. MPC is currently working on countless projects including Godzilla and Game of Thrones (a personal favorite). Aside from films, the company has taken part in the creation of numerous advertising campaigns such as Coca-Cola and Lexus.


I'm not sure if it's the music or the visual effects that have got me amped, but either way, that's some amazing work right there. I guess it just takes a montage and some exciting music to make you realize how much great work is put into certain projects. That's not to say the effects aren't good enough to be noticed on their own, but it's just that a person wouldn't typically stop and think about them.

I don't mean for this to be a post where I shamelessly advertise for some company. No, they didn't ask me to do this. It would have hopefully been written much better if they did. I just think the proper people should be given credit where credit is deserved. Also, apparently MPC is working on this:


And that just looks dope.