Showing posts with label Opposite Worlds. Show all posts
Showing posts with label Opposite Worlds. Show all posts

Friday, April 25, 2014

Source Filmmaking

Technology is constantly trying to reach new heights in every aspect of filmmaking; that includes animation. I decided to do some research to see what I could find. The most interesting article I came across, described a new animation tool from Valve called the Source Filmmaker (SFM). This is a program that allows you to make films by using the world of a video game. The video below does a great job on describing this technology, but what I thought was the most interesting was that SFM allows the animator to create scenes from action, camera, to lights, instead of the typical order, lights, camera, then action. Even after they have created the whole film, they can pause a scene and play with lighting, camera angle and even change facial features in order to tell a different story. The facial feature aspect was the most impressive, since the technology allows for subtle nuances. 



Though I can't see this technology becoming a huge hit in the professional world of animation right now, I think it offers a lot of opportunities to viewers, especially since new audiences are starting to lean towards stories and environments they can influence. Look at how many reality shows rely on audience tweets or participation to determine the outcome of the participants (ex: Opposite Worlds). They have already done this with some chapter books. At the end of the chapter, the reader can decide which action the character should take and will be told which chapter is the next one to read based on that action. There are even websites that allow you to create shorts where the audience can decide what will happen to the characters. All of these are in the beginning stages, but just think what this could mean for the cinema experience. Instead of being drawn into a story, we can decide how the story should end, which defeats the whole purpose of watching a story unfold in my opinion. I'm not saying that this is what SFM is trying to do, it's just the concept of always being able to manipulate a story in anyway that is growing. I think SFM is actually very interesting and can't wait to see where it takes the industry, although I think most animators will stick with traditional methods for now. 

Here is a link to the SFM website for more information. Here is the article I first used as a reference.

By Amber Capogrossi

Friday, January 24, 2014

It's All In the Details

As an avid Syfy fan, it is not surprising that the new show Opposite Worlds intrigued me. Even though I don't normally watch reality shows, I loved this concept. As I watched the first episode after class on Wednesday, I was very pleased with the filming and the unique style of the show. Afterwards, I was curious about the trailer that first piped up my interest. I watched it, and was taken aback by the effects and style it emulated. Here is that trailer (produced at Hold Fast; creative director: Rich Scurry):


Something that seems so simple, yet after what we heard in class, I'm sure has many layers of complexity. What I love about this trailer is the 3D feel they give to the video. As a viewer, I feel as if I have physically been pulled into the environment and can see in a 360 degree sphere the details and almost feel the atmosphere change from a sophisticated future to a barbaric past. That move around the spaces, as well as the little details, like the fire and the large touch screen monitor displayed only added to the drama and helped to create a story that I wanted to learn more about. I think this trailer is successful in creating the ultimate question: What will happen next? 

This may not all have been animation or done in After Effects, but I'm excited to learn how to use these programs to add those important details in film that give atmosphere, feeling and story to a video. Whether that is opening credits or trailers, television or film, these details help intrigue audiences, and create more realistic environments. 

By Amber Capogrossi