Thursday, October 22, 2015
Storm
Thursday, October 8, 2015
CG is (Not) Ruining Movies
In some aspects, yes CG doesn't always look great; it may look too animated or glossy and doesn't blend well. But that doesn't mean it's bad altogether. As Freddie points out in this video, the main reason we probably see bad CG and VFX is because the movies themselves are just bad altogether. But there are several movies that use VFX very effectively and people dont even realize it being CG elements. Things like adding cars to streets in a chase scene for example, majority of the cars in the scene are not real cars. They are CG cars that were rendered and utilized correctly in order to add to the story.
I think that the main point that Freddie is trying to make is that CG is simply a tool, a tool that is used to help enhance the story that a filmmaker is trying to tell. If that story is not good, then many other elements will start to look bad as well. The effects will call attention to themselves because the audience is not engaged enough in the story.
So in the end, what matters the most is having a wonderful story to tell to an audience, once you know you have a great story, use the tools you have at your disposal effectively; use the right mix of practical and visual effects in order to help tell your story and make it more engaging and more believable for your audience.
Friday, January 31, 2014
Inspiring
I just want to share a couple that really caught my eye out of these 25:
The end of this video blew my mind. It had been completely designed with the entire speech written out in different ways, but all on one "canvas." Then to match the pacing of the talk and incorporate not only camera motion over the words, but zooms in and out and different twists for emphasis, must have taken quite a while. The animation added to some of the comedic tone and phrases and made the viewer actually read the most important parts of the speech. It really made the whole video come alive.
Speaking of which, this one was my next favorite: http://www.youtube.com/watch?v=TnKirux5EPA
Unfortunately, the video wouldn't load on the blog, but I encourage you to check it out. It is a commercial for Clear Water and Unicef. The animated water was fantastic and it was interesting how even the water bubbles seemed to have child-like shapes and spirits to their movements. In this we also see the importance of sound, even in animation. Without the sound, I would never have been as drawn into what was happening. This was created in a way that made me feel like a child again. I'm still smiling from watching it.
Finally, there is a third lesson learned from watching these examples:
Motion graphics is not just about adding cool explosions or aspects to a video or film. It is about telling a complete story. Just like any other medium, we can use motion graphics to pull an audience in, tell a story, and reveal a conclusion. Only with this medium, we can do really, really, really cool, shocking and amazing things! I encourage everyone to go and watch some of the videos on this website:
http://creativeoverflow.net/25-amazing-motion-graphics-animationsvideos/
(written by Harry Jay Clement)
Even the examples that aren't ads seem to tell a story through the motion graphics and the sound. They are inspiring. I hope that the next time I animate my name, maybe a lot later in the semester after we have learned more, I can make it seem more like a story and less bland.
by Amber Capogrossi
Tuesday, January 28, 2014
The Future of Animation
This quote, spoken at a panel back in 2012, gives me hope, and quite frankly I'm really glad that I share the opinion of someone in the film industry that I respect so highly. As a culture, so much of our focus seems to be on what's new or what's next. What does the future of cinema look like? How will technology change in the next five years? What will animation look like?
So no matter how much pressure I may feel to buy the newest editing/special effects software (sorry Arturo, I'm not paying hundreds of dollars for a tablet that I'll only use in this class) it's really comforting to know that story still comes first. When I googled "the future of animation" in hopes of coming up with something intelligent to blog about, I had no idea what to expect. Technology is only going to keep getting better, and I'm sure the industry will continue to evolve alongside it. But no matter what changes, story will remain crucial to the process of making any kind of visual medium - animated or otherwise. Precise animation and advanced technology are what made Andy look emotional as he was giving away his childhood toys; but it was what the filmmakers did with that technology that continues to effect me to this day.
Friday, January 24, 2014
It's All In the Details
Sunday, October 7, 2012
Batman Gotham Knight.
One of my best friends is obsessed with comics so being the great friend that I am I promised him I would watch this Batman series with him this weekend. It's not that i don't like comics I just never really got that into them however this series definitely might have turned me over to the dark side.
There are 6 fast paced unique episodes to the series and what I love most is that they all are directed and written by different industry professionals (Writers: Josh Olson, David S Goyer, Brian Azzarello, Greg Rucka, Jordan Goldberg and Alan Burnett; Directors: Shojiro Nishimi, Futoshi Higashide, Hiroshi Morioka, Yashuhiro Aoki, Toshiyuki Kubooka, Jong-Sik Nam). This makes the series so interesting to watch. The reason being is that although there is a clear connection in between each episode within the story you really get to see how one idea (batman) being interpreted in so many ways. Its really quite beautiful and it really captures the essence of storytelling and how one story is unique to every viewer.
ENJOY
Saturday, January 22, 2011
How To Do It

Welcome everyone!. The following project structure is intended to provide you with a methodology to be both specific and help you track the progress and meet your milestones. Since individual projects vary widely some points might not apply. However, you can use it as a roadmap to define/clarify your deliverables and go back to it frequently and methodically.
It has four distinct phases:
DISCOVERY
This phase helps you understand the big picture and the opportunity to achieve the main goals of your project; to take an idea from conception to completion in the most effective manner.
Brainstorming, sketch models, scenarios, analysis and feasibility assessments.
Define the requirements, scope, timeline, budget (your time and resources) and benchmarks for the project.
Requirements of Analysis:
- Prioritize and validate requirements based on quality(1) and strategic factors
- Determine success criteria and metrics
- Define a preliminary list of production requirements.
Synthesis:
- Produce a final document with the discovery result.
- Develop a high-level implementation plan. (storyboard)
- Present a timeline and a budget estimate.
DESIGN
During this phase, create the look and feel of the solution (style). Develop the story requirements, the creative components, the technical design and infrastructure that supports the project.
Creative Design:
- Storyline
- Script
- Storyboard
- Art Direction
- Audio Design
- Production Design
Technical Design:
- Software requirements
- Set/backgrounds/location/plates
- Lighting diagrams
- Special efx design
- Models, textures
PRE-PRODUCTION
Develop and integrate all the creative, technical and information components.
Creative Production:
- Story
- Character Design
- Prototypes
- Graphics, 3D video/audio production needs
- Technical integration
Technical Production:
- Green Screen
- Lighting
- 3D camera
- Sound
- System testing
- Problem resolution
Demonstrate the solution after all final specifications and testing results.
Live environment:
- Rendering
- Audience Test performance and feedback
- Implement promotion/communication strategies
Showtime!
That's all folks!
1-Quality: the true nature of things, the peculiar and essential character
All Illustrations custom made by Rich Powell





