Showing posts with label concept art. Show all posts
Showing posts with label concept art. Show all posts

Saturday, December 7, 2013

Design in Mind - Concept artist Feng Zhu interview

The concept artist that I hold in highest regards, Feng Zhu talks a little about his design influences and where he draws inspiration from when producing his own work. What most people don't realize is that it is easy to make drawings look unbelievable and fantastical. It's much more difficult to make the audience believe what they're seeing could be real. In order to achieve this believability, you have to refer to resource materials with images meant to inform. Using these visual libraries, one can pick and choose elements from these direct sources to manipulate and combine in ways that are creative, innovative, and yet, familiar to the eye.

What fascinates me the most is his ending statements about becoming a better artist. The more you do something, the better you'll get at that something. In an age of convenience and speed, people look for shortcuts or tricks to become better as an artist. Yet, a fundamental element remains the same: time and practice are the only means to getting to a high level of expertise. Feng Zhu states this bluntly, yet beautifully.

Friday, September 7, 2012

First Impressions

Wanna know something funny? The first day I walked into class, I had no idea what After Effects even was. I'm so clueless sometimes it's a bit ridiculous. In any event, now that I know what it is, I'm extremely excited to be part of the class and learn the program. After playing around with it for just the first few days I've been trying to think about the possibilities of the program and what it could mean for my future in game design. I've worked a little with Photoshop and Illustrator, and I'm taking a class this semester that works with Flash. By the end of my time here at IC I would love to be proficient in each program to be able to adapt my drawings and sketches into polished concept art and animations.

The short time I've spent with After Effects has opened my mind up to even more than that. I'm still not decided on exactly what I want to do... I seem to have run the gambit of game design and don't know exactly where my niche is. Art, writing, and production seem to be where I find myself always returning to. But talking about all these intros to movies has made me think critically about them, and the possibility of doing something with movies or television is always in the back of my mind. One of my favorite movies of all time is 300, so when we talked about it and I began to realize that we were working with the very same program that made the special effects possible, I got very excited. I'm a pretty good artist and I really want to use my drawing skills with the After Effects program to create some cool animations like the ones in the credit scene, and I've told some friends that maybe someday I'll be able to create some cool intros for their film projects.

One of the coolest things I've seen done with the After Effects program is people on YouTube making live action, or real-life videos of games, or spoofs on them. Specifically for the game, Skyrim. This is one such video that if I could, I would love to make:


By the end of this class, I hope to have my own Skyrim Badass video on youtube. Cody, I know you're out there, lets do it.