In the midst of my daily adventure to find inspiration via the internet and the physical world around me. I came across a video today that was filled with motion graphics and animation that could do easily (being that we already discussed this in class.) The TAPE production and postproduction reel visually illustrates the use of particles, color correction, expressions, and green screens (or green people). Either way the video is pretty short but is enough to ignite your imagination with tons and tons of ideas.
Showing posts with label postproduction. Show all posts
Showing posts with label postproduction. Show all posts
Tuesday, February 10, 2015
TAPE Production and Postproduction Reel
Labels:
3D shapes
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Adobe After Affects
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art direction
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CS6
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design. film. particles
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geometric shapes
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green screen
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interesting motion graphics
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motion graphics and animation
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postproduction
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production
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TAPE
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vimeo
Monday, April 14, 2014
Did Michael Bay actually do something right?
The Transformers trilogy is absolutely awful. Like most of Michael Bay's 'films' they are one-dimensional action flicks trying to disguise themselves as something more meaningful. Sorry Bay, but you're not fooling anyone. There's not a single Bay film that I have found cinematically pleasing, nor have I ever found a reason to commend the director, except for one exception.
While I do not necessarily agree with Bay's style of filming or directing, there is at least one thing he's done right all these years (besides managing to perfectly resemble Michael Bolton): hiring an excellent team of visual effects specialists. More specifically, I'm talking about the Transformers movies. While I find them to be terribly painful to watch, there is certainly something to admire about the films. The visual effects behind the absurdly complicated alien robots is simply breathtaking.
To start off, Destroyer, an enormously impressive creation found in Transformers: Revenge of the Fallen, took 72 hours to render...per frame! Pretty crazy, huh? Let's be honest, though. Anyone can make something that takes weeks to render. That's not the impressive part. The impressive part is that the single Transformer was put together by 6-8 individually created, incredibly detailed vehicles. Imagine how long that would take you to create. Now, imagine how long that would take you to create a second time once your director told you it wasn't good enough. I can only assume you'd be pretty upset with that news. Essentially, the animators were instructed to go back and make the machines twice as detailed as it already was, and THEN to reconstruct the final robot with all 6-8 individual pieces.
Bringing it back to postproduction visual effects, the aircraft carrier scene of Transformers 2 is also quite an impressive feat. I never really gave it much thought, but much more than most people would ever expect went into this scene. The team shot actual burning miniatures and debris with blue screens that were later composited into the completed animations. The people on the carriers were a mix of animations and people who were shot tumbling and falling. The aircraft were created by the animators as well. Basically, thousands of pieces were created for this scene simply to be destroyed over the course of a minute. It's like being a kid again after taking hours to build a LEGO model just to have your younger brother completely and utterly demolish it.
Another kudos for Bay goes to his ability to bring in practical visual effects. On the set of Transformers 2, Bay was able to bring in a sizable number of military vehicles (tanks, bombers, F16s, you name it) to fly over set, drop flares, and just add some level of believability to his otherwise ludicrous film. Bay is also a fan of on-set explosions. They're dangerous, yes, but they make for one hell of an effect. It also saves quite a bit of postproduction time and effort. Speaking for anyone who's ever worked postproduction on a film, we all greatly appreciate it.
Animation is a crazy field to go into. It's often the defining point between a film's success and it's downfall. In Michael Bay's case, it's really the only thing he was able to do correctly.
Labels:
animation
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animator
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blue screen
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Create
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Destroyer
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detail
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explosions
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machine
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Michael Bay
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Miniatures
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postproduction
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render
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robot
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specialists
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Transformers
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Transformers: Revenge of the Fallen
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visual effects
Monday, March 24, 2014
Winter is Coming
Following in my friend Sam's footsteps, I too shall be writing about one of my favorite shows and how exactly visual effects have made the show possible. Game of Thrones, a particularly violent show with enormous sets and countless extras, it has always seemed to baffle me how exactly a show of this style would possibly be shot. Well, it turns out that quite a bit of this medieval drama isn't actually shot on camera, but is added in postproduction.
Game of Thrones - SSVFX Breakdowns from Ed Bruce on Vimeo.
Tez (Terance) Palmer, the senior special effects technician on the show, is one of the driving forces behind the show having become the great success it is. Having been a special effects technician on X-Men: First Class (it wasn't the greatest film, but the VFX were pretty dope), I have a high level of respect for this man. This is most definitely a larger project for him to take on, but he has done a spectacular job with it so far.
What fascinates me is just how much of this wonderful show is done using animation. From making a couple dozen soldiers into an army to turning a boy climbing a few feet off the ground into a 100-foot drop, the animation in the show is endless. In order to make it appear as a man is getting beheaded, the actor wore a chroma green mask to blend his actual head in with the background. It's so simple and yet I would never think to do it.
As far as I know, every time a spear, arrow, or sword impales an actor, animation is what makes the death come to life. Clearly, you can't kill an actor for a television show (as far as I know). Maybe there's a loophole in their contracts or something. Assuming there isn't, however, every weapon causing every death is not actually shot on camera. It's all added in postproduction. I was honestly never quite sure how something like that would be shot. The reason for that is, it probably can't be. I just never thought that so much time would be spent on something like that (there are quite a few deaths in Game of Thrones for those of you who have never watched).
There are so many reasons to watch Game of Thrones. Swords. Spears. Blood. Death. Animation.
Labels:
animation
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game of thrones
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postproduction
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Sam Colleran
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technician
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Tez Palmer
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vfx
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visual effects
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weapons
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X-Men: First Class
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