Showing posts with label render. Show all posts
Showing posts with label render. Show all posts
Wednesday, March 23, 2016
Why James Cameron waited to create Avatar
James Cameron's 2009 blockbuster hit, Avatar stepped over boundaries that had not been crossed in the cinema and CGI world ever before. Nominated for 9 Academy Awards, and winning 3, Avatar is also the #1 All Time Domestic movie ever, and the #1 All Time Worldwide movie. But what made this movie so different than any other, and why was it not done sooner? As a matter of fact, James Cameron wanted to release the movie in 1999 because he had the story complete, but did not have the proper technology to complete it until it was released in 2009. What convinced him that CGI effects had progressed enough is when he saw the motion-capture CGI animation that was done to Gollum in The Lord of the Rings. The movie is more than half CGI, and each frame of the CHI scenes took an average of 47 hours to render. When I was in London this past fall semester, I worked on a Sci-Fi list documentary where I was able to help find extensive facts about the movies that we were given and able to contact people to interview for the documentary. I researched Avatar extensively and was able to find out this amazing information plus so much more, and was astonished by the achievements and advancements that were made throughout the process and production of this movie. Here's a few of the videos I watched to learn more about Avatar.
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2009
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academy awards
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achievements
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advancements
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animation
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avatar
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CGI
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Gollum
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james cameron
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London
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render
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technology
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The Lord of the Rings
Thursday, March 3, 2016
Finding Out How To Render
Today I found out that I have been rendering wrong for a while. It may possibly be because I did not take notes that were extensive enough, but Arturo informed me today that I cannot render with the Animation setting and that H264 was a better option. I also found out that closing applications makes rendering go faster. These may seem like simple things to most people, but it was a great revelation for me and makes it easier on my part. I also learned just how long it takes to render an animation. For my name project only being 8 seconds long, it is incomprehensible to me how long a full length animated movie must take to render. For Pixar films, I found out that it can take anywhere up to 8 hours to render just one shot of the film. The time it takes to create animated films and the patience needed to render is impressive and admirable.
Labels:
After Effects
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animation
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applications
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Films
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h264
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Pixar
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render
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rendering
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shot
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time
Thursday, February 25, 2016
Animating Fluids in Maya
Back in the Maya class that I took last semester, our final project was to explore the uses of a tool that we hadn't covered in class, or to find other ways of using a tool that we had already used. For my project, I decided to take a look at how fluids could be simulated in the application. Fluids consist of anything without a defined shape that can be acted upon by forces, so I created some brief simulations of an explosion and fire. Through the use of particle emitters, along with other variable modifiers (such as turbulence and directional constrainers), I was able to create the renders I've included along with this post. Seeing as how we've just started using Maya in this class, I figured I'd talk a little about the experience I've already had with it.
Monday, April 14, 2014
Did Michael Bay actually do something right?
The Transformers trilogy is absolutely awful. Like most of Michael Bay's 'films' they are one-dimensional action flicks trying to disguise themselves as something more meaningful. Sorry Bay, but you're not fooling anyone. There's not a single Bay film that I have found cinematically pleasing, nor have I ever found a reason to commend the director, except for one exception.
While I do not necessarily agree with Bay's style of filming or directing, there is at least one thing he's done right all these years (besides managing to perfectly resemble Michael Bolton): hiring an excellent team of visual effects specialists. More specifically, I'm talking about the Transformers movies. While I find them to be terribly painful to watch, there is certainly something to admire about the films. The visual effects behind the absurdly complicated alien robots is simply breathtaking.
To start off, Destroyer, an enormously impressive creation found in Transformers: Revenge of the Fallen, took 72 hours to render...per frame! Pretty crazy, huh? Let's be honest, though. Anyone can make something that takes weeks to render. That's not the impressive part. The impressive part is that the single Transformer was put together by 6-8 individually created, incredibly detailed vehicles. Imagine how long that would take you to create. Now, imagine how long that would take you to create a second time once your director told you it wasn't good enough. I can only assume you'd be pretty upset with that news. Essentially, the animators were instructed to go back and make the machines twice as detailed as it already was, and THEN to reconstruct the final robot with all 6-8 individual pieces.
Bringing it back to postproduction visual effects, the aircraft carrier scene of Transformers 2 is also quite an impressive feat. I never really gave it much thought, but much more than most people would ever expect went into this scene. The team shot actual burning miniatures and debris with blue screens that were later composited into the completed animations. The people on the carriers were a mix of animations and people who were shot tumbling and falling. The aircraft were created by the animators as well. Basically, thousands of pieces were created for this scene simply to be destroyed over the course of a minute. It's like being a kid again after taking hours to build a LEGO model just to have your younger brother completely and utterly demolish it.
Another kudos for Bay goes to his ability to bring in practical visual effects. On the set of Transformers 2, Bay was able to bring in a sizable number of military vehicles (tanks, bombers, F16s, you name it) to fly over set, drop flares, and just add some level of believability to his otherwise ludicrous film. Bay is also a fan of on-set explosions. They're dangerous, yes, but they make for one hell of an effect. It also saves quite a bit of postproduction time and effort. Speaking for anyone who's ever worked postproduction on a film, we all greatly appreciate it.
Animation is a crazy field to go into. It's often the defining point between a film's success and it's downfall. In Michael Bay's case, it's really the only thing he was able to do correctly.
Labels:
animation
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animator
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blue screen
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Create
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Destroyer
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detail
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explosions
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machine
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Michael Bay
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Miniatures
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postproduction
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render
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robot
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specialists
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Transformers
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Transformers: Revenge of the Fallen
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visual effects
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