What computers do to "fake" circles is actually quite ingenious, if you ask me. They create thousands and thousands of points in a circular arrangement and draw lines between each point, thus creating the illusion of a round circle. In the 3D animation world this is called subdividing. YouTube user, Numberphile visited Pixar in November of last year and sat down with Tony DeRose, who leads the research group there.
Ok, let's take a step back real quick and provide some background information. The basis of 3D animation is computer science, heck, even the founder of Pixar, Ed Catmull, was a computer scientist. Everything you see over the course of the day, cars, trees, the computer you're reading this on, is comprised of basic three-dimensional shapes, spheres, cubes, cones, cylinders, etc. As you've probably seen, some characters are a lot more sophisticated than these basic shapes.
Subdivision takes the rough edges and smooths them out by doing two steps, splitting segments and averaging their midpoints, thus giving us smoother and smoother shapes until you finally get something like the last image.
It is this process that allows the creation of smooth characters like Woody, Buzz, and Porygon 2.
For a more in depth demonstration of subdivision at work, check out Numberphile's video.
Im not sure Porygon actually used pixar's subdivision method to evolve......
ReplyDelete