Showing posts with label Angus Wall. Show all posts
Showing posts with label Angus Wall. Show all posts
Thursday, April 28, 2016
Game Of Thrones Is Back!
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Angus Wall
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Elastic
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game of thrones
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Maya
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opening credits
Thursday, February 18, 2016
Opening Credit Animations - Game of Thrones
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#animation
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Angus Wall
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game of thrones
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House
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Jessica Jones
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Mad Men
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opening sequence
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theme songs
Thursday, February 5, 2015
Game of Thrones Opening Sequence
Last weekend, I saw the last two episodes of season four of Game of Thrones in IMAX, with an exclusive preview of the next season. Clearly, I'm a big fan. The second the title sequence came on, I became filled with excitement (even though I've seen the episodes already). The opening sequence is so captivating and beautiful that, in that IMAX, I honestly would've been content watching it on loop for two hours.
The opening grabs the audience and educates viewers. It's a huge map of the entire world of Game of Thrones, and moves from place to place.
The creative director, Angus Wall at Elastic, wanted to keep the opening sequence feel very true to the world of the books and show. Since it's an unsophisticated place, everything is made out of natural materials. Dealing with the problem of maps being flat and a camera moving around this flat space, they decided to make the world a sphere. In an interview, Wall says, "I quickly realized we were still going to shoot off the map. So the next thought was, what happens when you put two bowls together? You have a sphere. Next question was “how is it lit?” And obviously, If you have a whole world inside a sphere, what would be in the middle of that sphere? The sun! Or whatever the light source of this world is."
Once the shape of the world was figured out, they started with concept art. The details are astounding.
"If you’re going to create a world, in order for it to feel legit, you have to have this fractal sense of detail. There are dust motes in the air when you’re passing through, and all the cogs have a logic to them."
They then planned out the sequence and blocked the big moves. Once they had their final concept art and everything planned, they gave it to the model makers working in Maya.
I'll leave you with some inspirational words from Wall: "But you can’t be afraid. You can’t be afraid to start over if you have to start over. At the beginning of every job you’re starting over. You’re facing failure every time you go out. But you can’t live in the place where you’re saying, I better not try this because I might fail. Because then you’re not going to succeed either."
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Angus Wall
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Art of the Title
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Elastic
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game of thrones
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IMAX
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Maya
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opening sequence
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title sequence
Saturday, November 23, 2013
Game of thrones Title sequence
Since i'm doing my title sequence on "Game of Thrones" on HBO, I thought I would talk a little bit about the real one for my blog this week, which is probably one of my favorite title sequences in television or film. The best thing I think this sequence does use perspective to carry the viewer around the world of the show. Because the show is so spread out over wintery wilderness, to deserts, to cities, this title sequence also has a lot of utility in the story, allowing the viewer to take in the sheer scope of the world. This effect starts immediately, with the pan down from the sun over to the map of the world, establishing immediately that the sequence will be traveling. The sequence then travels between every major location in the episode of the show (with this changing each time). The effect that really grabs you though is that the world "builds itself" from out of the map. Here is what the creative director on the project, Angus Wall had to say from an interview with Art of the Title here
http://www.artofthetitle.com/title/game-of-thrones/
"Our goal was to try to replicate something that looks and acts like a physical object. Art Director Rob Feng referenced Leonardo's Machines which have a timeless sense of design. We wanted the title sequence to be rooted in world of the show, which is a technically unsophisticated place, but to also have a complexity that gives it life"
(Final Render of the Sun/Astrolabe)
There was clearly a lot of thought and work that went into this title sequence and I think it really shines in terms of design and production value as an amazing piece.
Labels:
Angus Wall
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Art of the Title
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Elastic
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game of thrones
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title sequence
Monday, November 21, 2011
Game of Thrones Opening Title Sequence
So I know I'm behind the times and most people have already discovered the awesomeness which is HBO's series Game of Thrones, but I just started it tonight and it'd majorly epic. An aspect of this series that I really enjoy is the title sequence.
The creator behind this opening is Angus Wall of the company Elastic. Wall's other credits include the title sequences of Big Love and Rome, as well as editing in the Social Network. According to an interview in The Hollywood Reporter, Wall says that the show's creators wanted something that resembled the map at the beginning of The Lord of the Rings books. Wall goes on to say We wanted to do something different from the standard tropes for fantasy maps,""So we came up with the idea of a world inside a sphere."


The sphere idea was derived from a 1960s' sci-fy space station with terrain inside. However, it had to appear non-futuristic and reflective of the Middle Earth that is present in the book series the show is based on. According to Wall they referenced Leonardo da Vinci's machines and "wanted it to look like a real place photographed with a real camera."
The creator behind this opening is Angus Wall of the company Elastic. Wall's other credits include the title sequences of Big Love and Rome, as well as editing in the Social Network. According to an interview in The Hollywood Reporter, Wall says that the show's creators wanted something that resembled the map at the beginning of The Lord of the Rings books. Wall goes on to say We wanted to do something different from the standard tropes for fantasy maps,""So we came up with the idea of a world inside a sphere."
The sphere idea was derived from a 1960s' sci-fy space station with terrain inside. However, it had to appear non-futuristic and reflective of the Middle Earth that is present in the book series the show is based on. According to Wall they referenced Leonardo da Vinci's machines and "wanted it to look like a real place photographed with a real camera."
Labels:
Angus Wall
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game of thrones
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