Showing posts with label Elastic. Show all posts
Showing posts with label Elastic. Show all posts

Thursday, April 28, 2016

Game Of Thrones Is Back!

Game of Thrones is back! That also means we get to see the opening credits again of the kingdoms of the various places in the series. This title sequence started as a concept to help people figure out where everything was since it can be confusing otherwise. It was then pushed to the opening credits and involved an intensive process. Through practical models and eventual CGI Maya models, the structures came alive. It is also interesting to see that the models resemble Leonardo DiVinci  concept designs. Art of the Title interviewed Angus Wall who is the creative director at Elastic on the project. The one thing that proved difficult at first was what was beyond the map as the  camera moves along. This was solved by making the sun that is seen at the end of the title sequence. If you haven't watched the opening already, I highly recommended it.

Thursday, February 5, 2015

Game of Thrones Opening Sequence


Last weekend, I saw the last two episodes of season four of Game of Thrones in IMAX, with an exclusive preview of the next season. Clearly, I'm a big fan. The second the title sequence came on, I became filled with excitement (even though I've seen the episodes already). The opening sequence is so captivating and beautiful that, in that IMAX, I honestly would've been content watching it on loop for two hours.

The opening grabs the audience and educates viewers. It's a huge map of the entire world of Game of Thrones, and moves from place to place.

The creative director, Angus Wall at Elastic, wanted to keep the opening sequence feel very true to the world of the books and show. Since it's an unsophisticated place, everything is made out of natural materials. Dealing with the problem of maps being flat and a camera moving around this flat space, they decided to make the world a sphere. In an interview, Wall says, "I quickly realized we were still going to shoot off the map. So the next thought was, what happens when you put two bowls together? You have a sphere. Next question was “how is it lit?” And obviously, If you have a whole world inside a sphere, what would be in the middle of that sphere? The sun! Or whatever the light source of this world is."

Once the shape of the world was figured out, they started with concept art. The details are astounding.


"If you’re going to create a world, in order for it to feel legit, you have to have this fractal sense of detail. There are dust motes in the air when you’re passing through, and all the cogs have a logic to them."



They then planned out the sequence and blocked the big moves. Once they had their final concept art and everything planned, they gave it to the model makers working in Maya.



I'll leave you with some inspirational words from Wall: "But you can’t be afraid. You can’t be afraid to start over if you have to start over. At the beginning of every job you’re starting over. You’re facing failure every time you go out. But you can’t live in the place where you’re saying, I better not try this because I might fail. Because then you’re not going to succeed either."

Thursday, April 24, 2014

Masters of Sex

While I was once again browsing Art of the Title for some inspiration for my title sequence (no Arturo, I'm not done yet) I stumbled upon the intro for Masters of Sex. Despite what you might think, the show is not a straight up porno, but rather a dramatization of the research done by William Masters and Virginia Johnson in the early sixties. So, yes, the show is about sex, but it's much more subtle and witty than the title would lead you to believe.

I haven't actually watched the show, but since it's on my - very long - list of things to watch, I thought I'd check out the title sequence. I was not disappointed. While the sequence doesn't give you a complete idea of what the show is actually about, what it does present you with is pretty hilarious. Without knowing the title of the show, a normal audience member might be tricked into thinking that they're just seeing a montage of stock footage: some animals, food, a bit of medical equipment. With the right mindset, however, it becomes...well...see for yourself. 

The sexual innuendos just keep coming. In an interview with Art of the Title, art director Leanne Dare of Elastic (the same company that does the title sequences for HBO's True Detective and Game of Thrones) said that the concept started with the question "how can we show sex without actually showing it?" and gradually grew from there. The answer to that question? Nailing the audience with a barrage of implied sex, from beavers to time-lapsed mushrooms to trains hurtling into tunnels. It's brilliant, really, and keeps with the general tone of the show. After realizing what they wanted to do with the title sequence, the creative team did what they do best and got - surprise - really creative. To see some really hilarious, really dirty gifs of rejected ideas (and to read the rest of the interview with Dare) head over to Art of the Title right here

The last bit of the sequence is pretty interesting as well: the two teenagers sitting on a bench. Dare explains that Masters and Johnson - the two scientists who studied sex in the 60s - broke up the Human Sexual Response Cycle into four stages: excitement, plateau, orgasmic, and resolution. If you look closely, that's exactly what the teens are doing at different points during the credits. First they meet. Then they hold hands. Then - woah, PG13 alert - they start to kiss. And finally, in a slightly sardonic turn of events, we see the girl smoking a cigarette while the boy sits, exhausted. What a nice way for the creators to slip in a little bit of science when you're least expecting it. 


What's that? You want one last, very appropriately timed gif? Well, ok. 

Saturday, November 23, 2013

Game of thrones Title sequence



Since i'm doing my title sequence on "Game of Thrones" on HBO, I thought I would talk a little bit about the real one for my blog this week, which is probably one of my favorite title sequences in television or film. The best thing I think this sequence does use perspective to carry the viewer around the world of the show. Because the show is so spread out over wintery wilderness, to deserts, to cities, this title sequence also has a lot of utility in the story, allowing the viewer to take in the sheer scope of the world. This effect starts immediately, with the pan down from the sun over to the map of the world, establishing immediately that the sequence will be traveling. The sequence then travels between every major location in the episode of the show (with this changing each time). The effect that really grabs you though is that the world "builds itself" from out of the map. Here is what the creative director on the project, Angus Wall had to say from an interview with Art of the Title here

http://www.artofthetitle.com/title/game-of-thrones/


"Our goal was to try to replicate something that looks and acts like a physical object. Art Director Rob Feng referenced  Leonardo's Machines which have a timeless sense of design. We wanted the title sequence to be rooted in world of the show, which is a technically unsophisticated place, but to also have a complexity that gives it life"

(Final Render of the Sun/Astrolabe)


There was clearly a lot of thought and work that went into this title sequence and I think it really shines in terms of design and production value as an amazing piece.