Friday, November 29, 2013
'Six Feet Under' Title Sequence
Thursday, November 28, 2013
Steam Autumn Sale! Artistic Indie Games to Check Out!
Happy holidays everybody! It's that time of the year again where you can buy games off of Steam during their holiday sale and I wanted to share a couple hidden indie gems available at reduced prices that have quite the unique art styles. The above trailer for the game Contrast depicts the mechanic of shadow manipulation. The player is able move both in 3d as the main character, and as her cast shadow in 2d space. Hence the title Contrast which deals with the dynamic relationship between light and shadow. It has a cartoon cabaret art style that is both instantly recognizable and beautiful.
Don't Starve is a crafting survival game that has a flat, cut-paper aesthetic with an original demented circus fair soundtrack. It's flatness is accentuated by being able to rotate the player view in 3d yet all the visual elements remain two dimensional. The trailer above demonstrates this odd, yet strangely satisfying, visual paradox
Antichamber, is a first person puzzle game that forces players to disregard conventional puzzle-solving methods and substitute more creative solutions. The art style can be categorized as minimalist. Most areas are pure white save for key elements within the game which serve as visual clues, tools, and indicators of progression. I have yet to see a more abstract and playable game.
There you guys have it. Hope you guys are having a good break!
Wednesday, November 27, 2013
Thor - Ending Titles
This all takes place immediately after Thor blasts off from Earth, leaving a comet-like trail in his wake as he returns to Asgard. Simple titles of those who helped to create the film are displayed, without interfering with the beautiful scenes, on the screen. It all cultimates on a journey through unknown stellar formations, all the way until the camera reaches Asgard itself, a kingdom built on the clouds of its own galaxiular disc.
It's a sight to behold, and also created in After Effects! With a little help from the likes of Maya, anyone could create a sequence of this caliber.
Tuesday, November 26, 2013
Top of the Lake
http://www.youtube.com/watch?v=NKlsiZhgnbc
(Sorry this is a link, it's not letting me embed the clip.)
The reason I'm posting this intro is because of how well I think it captures the feeling of the show. It's very short, only about 30 seconds long, but in that time you get a real feeling for the show is going to be about. The colors used in the clip, aquas and deep blues make you feel calm when you watch it. the music also helps to create a very placid feeling. It's because of those elements that the symbolism really makes you feel uneasy. The image of the deer head slowly sinking until it disappears into the darkness of the bottom of the lake and the fetus and photo appearing just makes you feel on edge. On top of that the stop motion feel that this intro has also adds to the feel of unease this intro is trying to convey. I just really think this clip does a fantastic job of setting a mood for the show to follow. Here's the intro.
http://www.youtube.com/watch?v=NwSVYPWXoBU
Saturday, November 23, 2013
Game of thrones Title sequence
Since i'm doing my title sequence on "Game of Thrones" on HBO, I thought I would talk a little bit about the real one for my blog this week, which is probably one of my favorite title sequences in television or film. The best thing I think this sequence does use perspective to carry the viewer around the world of the show. Because the show is so spread out over wintery wilderness, to deserts, to cities, this title sequence also has a lot of utility in the story, allowing the viewer to take in the sheer scope of the world. This effect starts immediately, with the pan down from the sun over to the map of the world, establishing immediately that the sequence will be traveling. The sequence then travels between every major location in the episode of the show (with this changing each time). The effect that really grabs you though is that the world "builds itself" from out of the map. Here is what the creative director on the project, Angus Wall had to say from an interview with Art of the Title here
http://www.artofthetitle.com/title/game-of-thrones/
"Our goal was to try to replicate something that looks and acts like a physical object. Art Director Rob Feng referenced Leonardo's Machines which have a timeless sense of design. We wanted the title sequence to be rooted in world of the show, which is a technically unsophisticated place, but to also have a complexity that gives it life"
Friday, November 22, 2013
Movie Production Logos
DSLR rig, and video effects
http://www.youtube.com/watch?v=YBd7k28Ckbk
The History of the Title Sequence
The original title sequence started off as simple title cards, they were used to top and tail silent film presentations in order to identify both the film and the production company and to act as a signal to show that the film has finished and started.
Animate Still Photos in After Effects
First, check out the video they cerated:
Thursday, November 21, 2013
Storytelling in Animation: South Park
South Park has long been considered a major source of uncertainty for millions of Americans and citizens of other nations alike. Often known for exploiting social hierarchy, corporate America and depicting hundreds of other cultural references South Park uses unique provocative satire in their storytelling along with animation to construct social criticism and exploit wider issues in society.
Wednesday, November 20, 2013
"Fireflower" by Pierre Michel
It's simply animated at first glance, but it's extremely effective at illiciting the emotion it desires to illicit. It's an abstract vision of sensuality, according to the motionographer, and the intense focus on texture and color add to the already mystic views of the film.
The one thing that I really enjoy about this clip is that it appears to have been made entirely in After Effects - And I can pretty much see exactly how, too! Particle generators, 3D lights, and simple expressions are all that anyone needs to create a piece of art like this, and that is certainly a phenomenal thing.
Without a doubt, this is one of the more pleasant After Effects videos that I have had the pleasure of viewing. It's all particle effects and simple colors, with the periodic partial silhouette of a woman, but at the same time, I feel like that's all it needs.
Saturday, November 16, 2013
Second Son
Signs opening titles: too easy for a major motion picture
I got a better idea about what people where talking about when I watched the opening sequence on artofthetitle.com Yes, it's effective... but good god it's too simple. I realize now that I could have done this in just one of our class periods.
Friday, November 15, 2013
NBA Jingle Hoops
Taking 2D objects and making them 3D
"X-Men: First Class" Title Sequence
Here's the main title sequence:
XMEN : FIRSTCLASS TITLE from Ash Thorp on Vimeo.
But also, I found some other options they had for the title sequences, I think I understand the reason why they ended up choosing the one they did since it has more of a scientific, retro feeling to it while still maintaining the X:Men themes throughout. Regardless, they are all really enjoyable.
X-Men: First Class title sequence - alternative 3-D motion test from Submarine Channel on Vimeo.
Beyond Two Souls: A look into motion capture
Beyond Two Souls is a AAA title video game made by Quantic Dream for the Playstation 3 release October 8th, 2013. The player plays the part of Jodie, played and motion-captured by Ellen Page, a girl who has an unexplained link to a paranormal entity. The facial capture and reproduction in 3d staggered me when I first played and had me in awe.
This video demonstrates the sheer amount of complexity in shooting an otherwise difficult scene. The nature of narrative, player-driven games is that of multiple story choice. It also demonstrates just how alien-like motion capture is.
Thursday, November 14, 2013
Nintendo Controller Animation
This is a nice little animation I'm a real fan of because of its simplicity and cleverness with fairly simple materials. It is an animation following the evolution of consoles on Nintendo systems. The killer effect here is that all of the buttons never go away, but are modified in each transition so it appears that one controller flows seamlessly into the next. Its an effect I've seen a bunch of times before, and I assume its done with just a lot of work with keyframes. If you look closely frame by frame you see that the elements actually turn into little droplets as they change places and color. This lets the animation have its "flowing" feel that it does.
Life of Hulk
Evolution of the Title Sequence in Cinema
Throughout the history of motion picture film titles have evolved with the time, fashion and the film industry. Although these sequences may be much more intricate then that of the silent film era the function of the titles serve the same purpose as 100 years ago. As any great designer knows intriguing the audience in the first seconds of the film can be the deciding factor between success or failure for remainder of the motion picture.
Wednesday, November 13, 2013
Title Sequence- The Great Gatsby
This sequence, as I mentioned, takes different colored shapes and animates them in accordance to the music. It is very childlike, simple, and eye-catching. Another title sequence that I am using for inspiration for our project is a "fake" title sequence from The Great Gatsby. This isn't the real sequence they used in the movie. But similar to Monster's Inc., they match up the animation to jazzy music. The shapes are simple but they play with animations. There is a great deal of scaling, rotating, and changing the position of the graphics to create an easy-to-watch yet entertaining piece.
Video Game High School - RPG & Opening
Video Game High School, a fantastic Kickstarter-funded series by Freddie Wong, depicts a world where there is a high school... where you play video games. That is legitimately all you do. A whole world was created for this purpose, with the high school's classes ranging from "Sniping 101" to "Advanced Kart Racing". All-in-all, the world is pretty believable, all the way down to the pizza-in-a-can-from-a-vending-machine.
In this first episode from the second season, the show opens to the main characters having a bit of an adventure in an RPG, "questing". A couple of the characters fire off their own versions of attacks, all of which have a bit of After Effecting done to them. One character pulls out a lute, playing a melody which travels all the way to the girl, who is an archer. She then looses her arrow, the camera following it in slow motion all the way to the attacking brute, freezing him and allowing him to be shattered into hundreds of block-like pieces.
As for the opening, it's all quick titles and transitions set to music, but it's all very smooth and pleasant, both to look at and listen to. Freddie Wong and his colleagues did a fantastic job on this series, and it shows.
Saturday, November 9, 2013
Richard Morrison
My favorite one is the opening sequence for the 1998 German film Run Lola Run. It's probably a more experimental approach but it directly relates to the themes of the movie and builds up in a way that it really sets the mood for the rest of the movie. There are 4 different "acts" in the sequence, each one with a very different style. Of course the technique is important and crucial in this piece, but what really sets it apart is the idea and the message it's trying to convey.
Friday, November 8, 2013
Animation and Interactivity: The Future of Media Viewing
T_Visionarium is a 360-degree screen which animates several channels in front of its viewer at the same time, allowing you to select one or multiple screens by the gesture of your hard. T_Visionarium is not meant to be used as a way to watch one or multiple videos, but to use these videos as building blocks to create a larger visual landscape.
In this experiment, each video also carries data of the gender of actors, their positions, actions, emotions, and other aesthetic content. By using a special interface the viewer can select, rearrange, and link different clips based on relations of gesture and movement.
Basically, this is not a tool made to control the mediascape but a way of surrounding ourselves in a sphere of common media. In this way, T_Visionarium is a steppingstone in the history of new media. Some see it as a little more revolutionary then I do, but I still believe that this technology can be expanded upon, refined, and turned into something truly useful.
With it's organizational quality and ability to piece clips together, it could even by used as an interactive video editing tool... but I'm just spitballing ideas here.
National grid animated informational video.
It's all in the Details
So my usual posts have been about how "we can do this or that", or at least that the animations that we see professionally done are a ton of work, but we can do. I want to take a step back from that for a second to talk about this video I found, because it approaches it's style of animation very well and does a lot of cool stuff. So I'm not going to say that I could make something like this, because it is really, really incredible work, but I want to pull out some cool things it does and talk about them. This is a video for League of Legends, about it's "Championship Series", and follows several top players at the game as they "transform" into the champions they play in the game. So you end up with the animations of a bunch of people who are half video game characters, acting as those characters. The creators made a conscious decision to still have a majority of the character model as the person, so we can still identify who they are. On top of this, in the first part they have the people in front of banners representing their team name, thus further having the audience play the game of "who is that?". The one thing I really liked about this video is all the extra little details they add in to make the animations seem more real. The "golem hand" has a little smoke come out of it for example, and when the hand hits a rock that rock breaks apart just a little bit. The green ooze that comes off one of them just has a little bit of particles going on to make it look better, and sparks and smoke effects are common on all of the animations used. I love these little touches because it is really these things that add production value to this type of piece. The art style is obviously really striking, but to make an animation believable you need to really be detailed oriented, not just thinking about the super big picture. Because obviously the animation and story as a whole are strong here but in my opinions the details count dramaticly more then we give them credit for
Winter is Coming
The Return of the Pink Panther
In this 1975 comedy/crime/mystery film the bumbling idiot, Inspector Clouseau is assigned to work the case when the Pink Panther diamond is stolen. Through out the film hilarious event take place that cause your stomach to hurt from laughing so hard. However the most impressive part of the film takes place in just 4 minutes.
The animation short was created by DePatie-Freleng Enterprises, they were an American animation production company from 1963 to 1985. They produced theatrical cartoons, animated series, commercials, film title design sequences and television specials. The Pink Panther title sequences are what the company are most well known for. A brilliant team of three are responsible for creating this masterpiece, Blake Edwards a comic constructionist, Henry Mancini was the composer, and Friz Freleng was in charge of the actual cartoon work. Friz Freleng was an american animator, cartoonist, director and producer. Some of his most famous work consists of the Loony Toons and the Merrie Melodies series.
Wednesday, November 6, 2013
Transistor
Ryan vs. Dorkman - Your Everyday Lightsaber Battle
It's a fairly old example, but is an interesting look into what exactly was possible 7 or 8 years ago. We've come so far in such a short time, and it's amazing what was considered 'amazing' back then is now commonplace today. There's also a sequel!
Tuesday, November 5, 2013
Sundance Institute Changes Identity
Friday, November 1, 2013
Freddie Wong Tack Bell commercial
Picture Animations
The 2013 Summer Video
I incorporated some basic animation in the video to follow the rhythm of the song, although most of it is just done through cuts to different shots. The end credits I made in After Effects, along with the final clip at the end which some of you may recognize from our first project :) Now it has audio though!!
This is definitely not an animation-heavy video, but hopefully it shows how versatile the clips we made in our first project can be. With a few extra edits, I may make it my little tagline to put at the end of all my videos. I'm thinking of changing the lens flare to just a simple text glimmer that goes across my name. Let me know if you guys have any other suggestions!
Anyways... without further adieu here's the 2013 Summer Video:
:D
Green Screen Movie FX Studio App
"Devour" Commercial
But the animators do something great. They insert these characters into real life footage. I'm sure that the process is difficult. My guess on how they do something like this is that they take a similar approach to what we have been learning in class with the "inserting ourselves into a movie" project. There must be a way to simply take the animation and place it into the footage. I doubt a green screen is used, but maybe it is for some parts.
Here is a commercial that I'm talking about...
Star Wars Lava Planet Sequence
So shooting in studio this week got me thinking about how major companies do it, and so my post this week is a featurette from Star Wars Episode 3. It's primarily about building the effects for the Mustafar sequence, a fight scene on a lava planet. While it is mostly an ego stroking for Lucasfilm and Industrial light and Magic, there are a lot of cool tidbits in here. There is a lot of cool stuff about the compositors and matte artists. The matte artists build the background for mustafar, which is a space hilariously based around a gravel parking lot, but obviously with a ton of assets and art. The assets that are involved in the sequence itself, because they are a giant mix of different sources. Some of the lava is from a shot of an actual volcano, some if it is built with particle effects. The use of models along with CG is also really interesting to me. ILM puts a lot of emphasis on making real rocks and setpeices because it can be easily manipulated in a real scene. So what comes down is what parts of the scene need to be real models and what can be made in CG, and someone sitting down to composite the two. The same went for the lava, a lot of it is done with real shots in a miniature set. Lighting and real effects like smoke are key, and then they just film it as their overall wide shot.



























