Thursday, December 12, 2013
So Long Motion Graphics, you might be missed...
Arturo is a wonderful teacher and is always willing to help you with whatever problem arrises. Maybe I am sucking up a little to get a better grade... but I truly do mean it. Some advise for the Spring Motion Graphics class is to never feel afraid or embarrassed to ask a question, if Arturo can't tell you how to fix it off the top of his head he will eventually figure it out, informational youtube videos really do help, download the free trial, it will definitely come in handy and finally try and use after effects every single day because if you don't you will forget how to use it!
Good Luck!
Tori
Wednesday, December 11, 2013
R-R-R-REDLINE!
This movie might be the greatest piece of animation I have ever seen. With over 100,000 frames of painstakingly drawn art I don't think that's an outrageous statement to make. It took 7 years to make because of those 100,000+ drawings. I'm posting about it because of a few things. First the shear amount of work it took make this film. It's stunningly beautiful and unique, I have never seen anything like it. I can't imagine drawing all of those frame each one its piece of art by itself. Second, because this is a racing film there's a lot of warping going on, a lot of accelerating and an over all ebb and flow of distortion. Having made several stop motion movies I know how hard it is with still animation to get the timing of things accurate. That on it's own is an arduous task, but when paired with so much warping I really can't believe the animators pulled this off. I think everyone can look at this trailer and see how much motion is in this movie and be as amazed as I am by it.
Monday, December 9, 2013
Opening Titles - The Kite Runner
MK12 // The Kite Runner: Opening Title Sequence from MK12 on Vimeo.
I can see many of the things we learned in class being used in this piece; variations in opacity, camera movement and the general animation of the brush-strokes and letters although extremely well crafted seems to be very straight-forward as to the way they could've been made, specially if using after effects. It is nice to see that as the semester went by and we kept exercising what we learned I can now look at some of these title-sequences and figure out how they were made and even try it by myself.
Sunday, December 8, 2013
2D Animation as told by Paperman
I came across this video on YouTube about the creation and production of Paperman. If you have not seen Paperman, I definitely recommend you check it out. It's a simple love story about two busy city-goers who experience that magical "love-at-first-sight" feeling, with a piece of paper being used to connect them.
What I found interesting is how the creators of Paperman combined old and modern techniques of animation. It is said in the beginning of the video that there is nothing like hand drawn animation. Hand drawn characters have a certain details that are hard to put into words. The hand drawn story can tell such great emotion with such simplicity that director John Kahrs admires so much. He wanted to get those drawings on top of the CG. He wanted to keep the beautiful hand drawn sketches. So, that's exactly what they did. Paperman started as sketches of hand-drawn figures, just like some of the earliest classical Disney movies.
But what was so lovely and unique is how they took these hand-sketched characters and brought them to life with more modern day animating software and techniques. They put these drawings into programs and played with the rigging, shading, modeling, vector renderings, and much more to really bring these animated characters to life.
I really recommend that you take a look at this video. It goes through some of the really cool software and program effects that helped create the characters to look a certain way. Who would have thought that even with all of the technology we have, Paperman started out on paper....
Saturday, December 7, 2013
Design in Mind - Concept artist Feng Zhu interview
The concept artist that I hold in highest regards, Feng Zhu talks a little about his design influences and where he draws inspiration from when producing his own work. What most people don't realize is that it is easy to make drawings look unbelievable and fantastical. It's much more difficult to make the audience believe what they're seeing could be real. In order to achieve this believability, you have to refer to resource materials with images meant to inform. Using these visual libraries, one can pick and choose elements from these direct sources to manipulate and combine in ways that are creative, innovative, and yet, familiar to the eye.
What fascinates me the most is his ending statements about becoming a better artist. The more you do something, the better you'll get at that something. In an age of convenience and speed, people look for shortcuts or tricks to become better as an artist. Yet, a fundamental element remains the same: time and practice are the only means to getting to a high level of expertise. Feng Zhu states this bluntly, yet beautifully.
Thought Cafe and Political Animaition
http://thoughtcafe.ca/
So for this week i wanted to point to one of my favorite animation studios, Thought Cafe. I like them not because they have the most amazing, cutting edge 3D animation but because they work excessively on politically motivated pieces for non profits. They say that they want to promote critical awareness using info graphic driven animations, and it shows in their work. They have a certainly distinctive style, with a focus on simple moving figures on larger 2D canvases. I really like the art style not only because I think it's ascetically very nice, but I can also clearly identify with my limited knowledge of animation some basic stuff like wiggle expressions.
In addition, in the interview with Wired, co-founder of the studio Suzanna Brusikiewicz said, ”We were also excited to be different, go against the grain, and show designers and communicators that there are many messages outside of advertising that designers desperately need to cater to.” I think that's a really powerful idea, to be able to use the ideas and concepts of advertisement and mass market design to do something good. Now clearly that idea has been had before, but I think Thought Bubble is doing this in its own way to a new audience of internet users.
Friday, December 6, 2013
Hobbit Post Production and green screening techniques
An Educational Video on Faking It
Here's the link to the entire lesson the video was made for:
http://filmmakeriq.com/lessons/hollywoods-history-of-faking-it-the-evolution-of-greenscreen-compositing/
Gorillaz
This is a video created for the song "Do ya' Thing" by the Gorillaz. I think this is a really neat video, and the way they made it is very interesting. From what I saw in the "Making of video", They used an actor as a sort of reference, I'm assuming for the lighting and such, and then placed the 3D character into the scene. This gives the video a very unique look. When I first watched this video I actually thought they were using puppets. I still since watching this video for the first time a year ago haven't seen another video that feels quite like this one. Also important to note is the limited use of some 2D characters within this 3D environment. I like that part of this video as well, I think it adds a few really sort of jarring moments to the video. I'm also a real sucker for the art styles the Gorillaz have used over the years so that's definitely a big part of that too.
This video is the "Making of" video which shows, kind of poorly, how the video was made. It's some pretty interesting stuff but its not all explained as well as it could be. It does show you the process they went through to prepare the space and to set up the shots. All in all this a really unique video that a lot of work went into and I think it really payed off.
Thursday, December 5, 2013
Malaria by Edson Oda
I am posting this here because I find this to be a very interesting/unusual way of telling a story. Also because I've been working on my computer a lot and it's just very nice to see how creative people can get on the more analog side of things.
Here's the link;
Malaria from Edson Oda on Vimeo.
Wednesday, December 4, 2013
The Newsroom Title Sequence(s)
The season two of The Newsroom was created by Huge Designs a design company founded in 1993. Hugo Moss was the director for The Newsroom opening credits for the second season. Although I really like the overall product of the second season it doesn't rise to the occasion of the first seasons title sequence. Even though they tried to make it interesting it just doesn't have the same feel and ultimately lacks the sense of spirit that is conveyed in the previous season. Unlike the season one title sequence the synergy between music and the the footage is just not as good, overall it is less inspiring. From start to end I just feel as if the production team figured it was a safe bet for the sequence yet there is little to set it apart as it is pretty general in the beginning and additionally while it does get better as the sequence gradually progresses the audiences attention span is lost before it hits the climax. Lastly if you look at the majority of comments about the season two title sequence it is repeatedly called out for not being up to par. Hopefully as season three premieres in Spring 2014 the series will incorporate fan criticism in their next title sequence as a large number of individuals weren't satisfied with the season two sequence and would also like to keep the theme music by Thomas Newman in the first season title sequence. Here is the second season title sequence...
Monsters, Inc. Title Sequence
Saturday, November 30, 2013
West Wing opening Credits and Thoughts
For my post this week I wanted to talk about the opening credits to The West Wing because they have always sort of fascinated me for their seeming simplicity on the surface but complex compositing underneath. On the surface it seems like, well, any other television opening sequence. "Make sure to get everyone in with scenes from the show" seems to me the M.O. for many TV shows, particularly during the 90's and early 2000's. However what makes this memorable for me is how many flash frames, extra assets, and compositing is going on between each shot. The sequence flows so well that you barely notice them the first few times you watch without a keen eye, but as you watch you can pick out more and more. I watched the entire run of the show years ago, and it still took a long time to be able to see. One in particular i'd like to bring your attention to is that as the sequence goes on the black and white pictures stop covering the screen and become more like pictures on a desktop being moved around.
For me this gives the piece a much more alive feel, like someone was going through a stack of historical photographs. The thoughtfulness of the photographs themselves are also interesting to me, in the last 5 seconds there are several of these shown, but the one ended on is the shot of the president facing away from the camera.
Even though the show is really about adding personality and character to political figures, the title sequence ends on this, showing Aaron Sorkin's awe of the "majesty" of government, a thought that definitely comes through in his writing of the show
Even Thor Plans Ahead
Pre-visulization is crucial for movies that depend on visual effects, and as FX become more popular and advances each year, pre-visulization becomes more prevalent. Third Floor in London and LA did pre-visualization for the box office hit Thor:The Dark World.
Friday, November 29, 2013
Star Trek opening titles
'Six Feet Under' Title Sequence
Thursday, November 28, 2013
Steam Autumn Sale! Artistic Indie Games to Check Out!
Happy holidays everybody! It's that time of the year again where you can buy games off of Steam during their holiday sale and I wanted to share a couple hidden indie gems available at reduced prices that have quite the unique art styles. The above trailer for the game Contrast depicts the mechanic of shadow manipulation. The player is able move both in 3d as the main character, and as her cast shadow in 2d space. Hence the title Contrast which deals with the dynamic relationship between light and shadow. It has a cartoon cabaret art style that is both instantly recognizable and beautiful.
Don't Starve is a crafting survival game that has a flat, cut-paper aesthetic with an original demented circus fair soundtrack. It's flatness is accentuated by being able to rotate the player view in 3d yet all the visual elements remain two dimensional. The trailer above demonstrates this odd, yet strangely satisfying, visual paradox
Antichamber, is a first person puzzle game that forces players to disregard conventional puzzle-solving methods and substitute more creative solutions. The art style can be categorized as minimalist. Most areas are pure white save for key elements within the game which serve as visual clues, tools, and indicators of progression. I have yet to see a more abstract and playable game.
There you guys have it. Hope you guys are having a good break!
Wednesday, November 27, 2013
Thor - Ending Titles
This all takes place immediately after Thor blasts off from Earth, leaving a comet-like trail in his wake as he returns to Asgard. Simple titles of those who helped to create the film are displayed, without interfering with the beautiful scenes, on the screen. It all cultimates on a journey through unknown stellar formations, all the way until the camera reaches Asgard itself, a kingdom built on the clouds of its own galaxiular disc.
It's a sight to behold, and also created in After Effects! With a little help from the likes of Maya, anyone could create a sequence of this caliber.
Tuesday, November 26, 2013
Top of the Lake
http://www.youtube.com/watch?v=NKlsiZhgnbc
(Sorry this is a link, it's not letting me embed the clip.)
The reason I'm posting this intro is because of how well I think it captures the feeling of the show. It's very short, only about 30 seconds long, but in that time you get a real feeling for the show is going to be about. The colors used in the clip, aquas and deep blues make you feel calm when you watch it. the music also helps to create a very placid feeling. It's because of those elements that the symbolism really makes you feel uneasy. The image of the deer head slowly sinking until it disappears into the darkness of the bottom of the lake and the fetus and photo appearing just makes you feel on edge. On top of that the stop motion feel that this intro has also adds to the feel of unease this intro is trying to convey. I just really think this clip does a fantastic job of setting a mood for the show to follow. Here's the intro.
http://www.youtube.com/watch?v=NwSVYPWXoBU
Saturday, November 23, 2013
Game of thrones Title sequence
Since i'm doing my title sequence on "Game of Thrones" on HBO, I thought I would talk a little bit about the real one for my blog this week, which is probably one of my favorite title sequences in television or film. The best thing I think this sequence does use perspective to carry the viewer around the world of the show. Because the show is so spread out over wintery wilderness, to deserts, to cities, this title sequence also has a lot of utility in the story, allowing the viewer to take in the sheer scope of the world. This effect starts immediately, with the pan down from the sun over to the map of the world, establishing immediately that the sequence will be traveling. The sequence then travels between every major location in the episode of the show (with this changing each time). The effect that really grabs you though is that the world "builds itself" from out of the map. Here is what the creative director on the project, Angus Wall had to say from an interview with Art of the Title here
http://www.artofthetitle.com/title/game-of-thrones/
"Our goal was to try to replicate something that looks and acts like a physical object. Art Director Rob Feng referenced Leonardo's Machines which have a timeless sense of design. We wanted the title sequence to be rooted in world of the show, which is a technically unsophisticated place, but to also have a complexity that gives it life"
Friday, November 22, 2013
Movie Production Logos
DSLR rig, and video effects
http://www.youtube.com/watch?v=YBd7k28Ckbk
The History of the Title Sequence
The original title sequence started off as simple title cards, they were used to top and tail silent film presentations in order to identify both the film and the production company and to act as a signal to show that the film has finished and started.
Animate Still Photos in After Effects
First, check out the video they cerated:
Thursday, November 21, 2013
Storytelling in Animation: South Park
South Park has long been considered a major source of uncertainty for millions of Americans and citizens of other nations alike. Often known for exploiting social hierarchy, corporate America and depicting hundreds of other cultural references South Park uses unique provocative satire in their storytelling along with animation to construct social criticism and exploit wider issues in society.
Wednesday, November 20, 2013
"Fireflower" by Pierre Michel
It's simply animated at first glance, but it's extremely effective at illiciting the emotion it desires to illicit. It's an abstract vision of sensuality, according to the motionographer, and the intense focus on texture and color add to the already mystic views of the film.
The one thing that I really enjoy about this clip is that it appears to have been made entirely in After Effects - And I can pretty much see exactly how, too! Particle generators, 3D lights, and simple expressions are all that anyone needs to create a piece of art like this, and that is certainly a phenomenal thing.
Without a doubt, this is one of the more pleasant After Effects videos that I have had the pleasure of viewing. It's all particle effects and simple colors, with the periodic partial silhouette of a woman, but at the same time, I feel like that's all it needs.
Saturday, November 16, 2013
Second Son
Signs opening titles: too easy for a major motion picture
I got a better idea about what people where talking about when I watched the opening sequence on artofthetitle.com Yes, it's effective... but good god it's too simple. I realize now that I could have done this in just one of our class periods.
Friday, November 15, 2013
NBA Jingle Hoops
Taking 2D objects and making them 3D
"X-Men: First Class" Title Sequence
Here's the main title sequence:
XMEN : FIRSTCLASS TITLE from Ash Thorp on Vimeo.
But also, I found some other options they had for the title sequences, I think I understand the reason why they ended up choosing the one they did since it has more of a scientific, retro feeling to it while still maintaining the X:Men themes throughout. Regardless, they are all really enjoyable.
X-Men: First Class title sequence - alternative 3-D motion test from Submarine Channel on Vimeo.
Beyond Two Souls: A look into motion capture
Beyond Two Souls is a AAA title video game made by Quantic Dream for the Playstation 3 release October 8th, 2013. The player plays the part of Jodie, played and motion-captured by Ellen Page, a girl who has an unexplained link to a paranormal entity. The facial capture and reproduction in 3d staggered me when I first played and had me in awe.
This video demonstrates the sheer amount of complexity in shooting an otherwise difficult scene. The nature of narrative, player-driven games is that of multiple story choice. It also demonstrates just how alien-like motion capture is.
Thursday, November 14, 2013
Nintendo Controller Animation
This is a nice little animation I'm a real fan of because of its simplicity and cleverness with fairly simple materials. It is an animation following the evolution of consoles on Nintendo systems. The killer effect here is that all of the buttons never go away, but are modified in each transition so it appears that one controller flows seamlessly into the next. Its an effect I've seen a bunch of times before, and I assume its done with just a lot of work with keyframes. If you look closely frame by frame you see that the elements actually turn into little droplets as they change places and color. This lets the animation have its "flowing" feel that it does.
Life of Hulk
Evolution of the Title Sequence in Cinema
Throughout the history of motion picture film titles have evolved with the time, fashion and the film industry. Although these sequences may be much more intricate then that of the silent film era the function of the titles serve the same purpose as 100 years ago. As any great designer knows intriguing the audience in the first seconds of the film can be the deciding factor between success or failure for remainder of the motion picture.
Wednesday, November 13, 2013
Title Sequence- The Great Gatsby
This sequence, as I mentioned, takes different colored shapes and animates them in accordance to the music. It is very childlike, simple, and eye-catching. Another title sequence that I am using for inspiration for our project is a "fake" title sequence from The Great Gatsby. This isn't the real sequence they used in the movie. But similar to Monster's Inc., they match up the animation to jazzy music. The shapes are simple but they play with animations. There is a great deal of scaling, rotating, and changing the position of the graphics to create an easy-to-watch yet entertaining piece.