Showing posts with label The Lord of the Rings. Show all posts
Showing posts with label The Lord of the Rings. Show all posts
Wednesday, March 23, 2016
Why James Cameron waited to create Avatar
James Cameron's 2009 blockbuster hit, Avatar stepped over boundaries that had not been crossed in the cinema and CGI world ever before. Nominated for 9 Academy Awards, and winning 3, Avatar is also the #1 All Time Domestic movie ever, and the #1 All Time Worldwide movie. But what made this movie so different than any other, and why was it not done sooner? As a matter of fact, James Cameron wanted to release the movie in 1999 because he had the story complete, but did not have the proper technology to complete it until it was released in 2009. What convinced him that CGI effects had progressed enough is when he saw the motion-capture CGI animation that was done to Gollum in The Lord of the Rings. The movie is more than half CGI, and each frame of the CHI scenes took an average of 47 hours to render. When I was in London this past fall semester, I worked on a Sci-Fi list documentary where I was able to help find extensive facts about the movies that we were given and able to contact people to interview for the documentary. I researched Avatar extensively and was able to find out this amazing information plus so much more, and was astonished by the achievements and advancements that were made throughout the process and production of this movie. Here's a few of the videos I watched to learn more about Avatar.
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The Lord of the Rings
Thursday, April 2, 2015
Motion Capture
Last week I mentioned the Motion Capture technique that was used in The Hobbit movies. Motion Capture refers to the practice in filmmaking of recording the movement of actors and using the data to animate digital characters in order to get a more realistic and human like performance. As the technology gets better and better, we see this technique being used more often. Motion Capture gave us the Hulk in The Avengers, Davy Jones and his crew in The Pirates of the Caribbean franchise, and practically everything in Avatar. The Hobbit franchise is no stranger to Motion Capture either, using the technique to create many of the orcs, and even capturing the facial expressions of Benedict Cumberbatch to give Smaug the dragon more emotional range.
And you can't talk about motion capture with to bringing up the Master of Motion Capture Performance, Andy Serkis. It seems that Serkis has spent the better part of the last decade and a half wearing a motion capture suit, with the roles of Caesar in the last two Planet of the Apes movies, King Kong in the recent reboot, and of course, Gollum in The Lord of the Rings and The Hobbit movies. His performances in all his roles are phenomenal, and to get an idea of the amazing work that goes into bringing some of his characters to life, check out this video on the Nature Video youtube channel.
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Andy Serkis
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motion capture
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Nature Video
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the Hobbit
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The Lord of the Rings
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Warner Brothers
Thursday, March 26, 2015
CGI vs Practical Effects
Being in a motion graphics and animation class, we kind of find ourselves in the center of a heated debate in the movie industry. Is it better to use computer generated effects, or practical effects. Fans also have a huge stake this debate as well, many claiming that the overuse of CGI can "ruin" movies. Thats one of the reasons disgruntled fans give when complaining about the Star Wars prequels, and why the internet was overjoyed to find out J. J. Abrams is using puppets for Episode VII.
But one of the biggest franchises to find itself in the center of this debate is The Lord of the Rings and The Hobbit trilogies.
One thing that movie nerds love about The Lord of the Rings trilogy is the amazing use of makeup and practical effects to produce a large amount of Orcs and other characters in the movies. Actors would have to sit in makeup for hours on end into in order to achieve these impressive effects.
Many fans were then disappointed when they realized that The Hobbit trilogy would be taking a more computer based approach to get the desired look for many of the characters. While they did utilize makeup for some close ups and other less action oriented scenes, there is a heavy use of motion capture and other CGI techniques in order to create many of the characters.
Both techniques are extremely impressive to pull off, and how they are received by an audience comes down to personal preference. In my opinion, you get best end result when you combine the two, using practical effects when you can and falling back on CGI when practical effects are just no longer practical.
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the Hobbit
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Friday, March 28, 2014
Behind the Scales: Smaug, Benedict, and Motion Capture
Okay, so as a Lord of the Rings fan, I was discussing The Hobbit (both movies), with a few friends this week. During our discussion, we brought up how amazing Andy Serkis is as an actor bringing Gollum to life through motion capture. I have always been fascinated by motion capture and the capabilities that animators have when it comes to making a character come alive. However, I always suspected that the only way motion capture worked was with humanoid forms. So, imagine my surprise when I discovered that the character of Smaug in the Hobbit, played by Benedict Cumberbatch, was brought to life on the basis of Benedict's performance in a motion capture suit! The endless possibilities that motion capture has opened for an actor's performance is incredible. This link is to a video about Peter Jackson's and Benedict Cumberbatch's opinions on the character and performance side of things.What really took my breath away was the description of the animation from WetaDigital. Not only did they have control over the smallest details in the dragon's face (the throat, eyelids, nostrils), they had to take the time to bring Benedict Cumberbatch's human performance and translate it into a believable, fierce dragon. Seeing as human anatomy and physiology is very different from what a dragon's would be, I can't even imagine the challenge this created. Yet, they pulled it off splendidly. One of the things I love about the Lord of the Rings and The Hobbit is the incredible detail that they put into creating these films. Everytime you watch them, you encounter something new that you never noticed before and it is because they take the time to create those details most people would just shrug off. For example, there are one million scales on the character of Smaug and each one was created unique. They aged Smaug with flaking skin and scars that added to the depth and believability of the character. We may not catch all this detail consciously when we watch it, but subconsciously we realize that this is not just an animal, but a clever being with a past because of the detailed and careful animation. Right down to the reptilian eyelids and the preemptive glow of spouting fire, Smaug is a completely defined character and creature. This link is a video of their description of how they created Smaug. Notice how they started with the bone structure and built all the way up to the skin layer by layer. Amazing!
Amber Capogrossi
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animation
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Benedict Cumberbatch
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Maya
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the Hobbit
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WETA digital
Friday, December 14, 2012
The Hobbit
Here's a link to the official Blog for the movies:
http://www.thehobbitblog.com/
Please, do yourself a favor and go see this movie,
And good luck everyone with finals and have an awesome break!
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Tolkien
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