Showing posts with label ZBrush. Show all posts
Showing posts with label ZBrush. Show all posts

Thursday, August 27, 2015

Digital Sculpting - Creating Virtual Models and Bringing Them to Life

Looking through the Internet for some appealing motion graphics program and techniques, I came across ZBrush. ZBrush is a digital sculpting tool that, simply, allows users to shape a digital ball of clay into anything and everything using tools. The program combines 3D and 2.5D modeling, texturing, and painting to create high-resolution models for use in movies, games, and animation.

ZBrush was developed by Pixologic in 2015.

The basic component that allows this program to operate is the 'pixol' technology. Similar to a pixel, pixol uses information on depth in addition to the X and Y position information. Pixol-created images can lose their property (Z position or depth) if converted in to JPEG or PNG file formats.

ZBrush is famous for allowing users to go into detail with creating and sculpting their models. An example of this is that ZBrush allows medium to high frequency details to be applied on the models; something that was previously done using bump maps.


This is something really fun and creative but also very complex. Digital sculpting is still very new but it has become very popular in the few years of its existence. This new technology uses geometry in various ways to enable the manipulation of clay-like digital objects.

Thursday, August 29, 2013

Making Of, a Bruce Lee 3D Portrait


My first post is a sped-up digital sculpting of martial arts icon, Bruce Lee. In this video, the artist works purely from reference images and recreates his likeness in ZBrush, Maya, and Photoshop to produce a masterful and photo-realistic piece of digital art. I find myself in awe at the amount of sheer skill, time, and wisdom that is put in to create something of this caliber. Pure inspiration. Though, it might be just a little bit before I produce any work like this.