Showing posts with label Playstation Move. Show all posts
Showing posts with label Playstation Move. Show all posts

Thursday, March 20, 2014

Great Films Fill Rooms

PlayStation's video store funded these guys to what I believe after watching these videos is to blow people's minds. Yeah the projection mapping used in these videos along with the help of the PlayStation Move controller is one word, insane. 

"In the past, projection mapping worked only from a single, static view point, and thus was very limited. By attaching the PlayStation Move to the camera, we can track projections to screens in real time, enhancing the effects of spatial deformation and false perspective on the projections and allowing viewers to look round (virtual) corners, bend walls, create a hole in the wall, or remove the walls altogether to reveal vast expanses of virtual worlds."

Oh yeah, did I forget to mention that there is no SFX, no post production, no cuts and everything that you see is 100% real? If I didn't then the video must have because these videos are just so mind well done.

If you still don't believe that this is all 100% real time, one cut, no SFX, no editing videos... watch the next video.
 
Hate to say I told you so but I'm sure the video did that for me.

Wednesday, November 28, 2012

Welcome back... TO THE FUTURE!

I dunno if you've noticed but the future is here people. Phones, tablets, tvs, computers... the more advanced they become the more integrated they become. Soon we'll be in the matrix. But until that day we must prepare! And we can start soon, once the Oculus Rift comes out later next year.

The Oculus Rift is a head-mounted display for virtual reality gaming developed by Oculus founder Palmer Luckey. That's right. Put on a set of goggles and get whisked away to your favorite video game and be immersed in strange new worlds while controlling the movement of the camera with your head.



It's not the first time that virtual reality has been attempted, but it is apparently the most fluid and natural feeling rendition to date. Its been endorsed by John Carmack, the founder of id software, and Gabe Newell, co-founder of Valve. The Oculus is set to be fully functional with the re-release of Doom 3. I'm upset that I didn't jump onto the Kickstarter over the summer when it began; for those who backed the project in its infancy they will receive a working unit once it is commercially available. The company only asked for $250,000 and was blown away by nearly 10 times that amount. In fact the reason I'm posting about this now is because there has been  a delay of its release due to the overwhelming reception for the product; calling into question the effectiveness of the Kickstarter program and whether it is more helpful or hurtful to these start up companies. But that's another story for a more boring time. Right now too many exciting things are happening! Like virtual reality!

This isn't the only foray into the virtual world soon to be available to the public. Obviously we see things now like the Wii, the Kinect, and Playstation Move (Wii U is up there I guess with its tablet to tv integration... but we'll see about that one). Apparently Microsoft and Sony have been filling out patents for some serious tech. Maybe it won't land at first with the next generation, but you can be sure that add ons will probably come about for the next systems. Microsoft has plans for glove-based controllers, which will enhance and refine motion controls; as well as concepts for a projection screen device that would work on all 4 walls of a square room, to completely immerse oneself into a game. Wow. Some crazy stuff going on.

http://www.ign.com/articles/2012/09/19/is-microsoft-working-on-wearable-xbox-controllers
(Sorry no video)

So keep your eyes glued to your tvs, (and laptops and tablets and phones) and your heads in plastic buckets with pretty pictures painted on the inside in preparation for this glorious event. And in 10-15 years, when we're all plugging into a virtual world, we can talk about the good old days when trees existed.