Showing posts with label particle playground. Show all posts
Showing posts with label particle playground. Show all posts

Tuesday, October 27, 2015

Particle System Animation

This blog post is very late - sorry about that! (It's for 10/22)

In the past two months, as I am learning more an more about After Effects, I have found the CC Particle World and Particle Playground effects to be some of the most useful and awesome effects to work with.

I got a chance to look more into particle system animation and how it has developed over time. Simply reading through the theory behind particle systems helped me understand a lot.

The most important thing to know is that particle systems can be either animated or static - even though particle systems are usually just associated with being animated. An animated particle has it life trajectory spanned over time while a static particle is rendered all at once.

For things like fire, smoke, rain, sparks, etc., animated particles are used as each particle occupies a single point in the space position and then slowly fades out.

For things like hair, grass, etc., static particles are used as the entire life journey of the particle is rendered at once, therefore, creating strands - which can then be controlled.


Even when using the Particle World effect to simply create a small fire, there are so many things to be controlled and it can seem overwhelming. I found this video from a game engine called Unreal Engine and the video goes over some basic and complex particle terminology. So if someone is interested in developing games, especially shooter games, check this out.



Typically, the particles are generated through what is called an emitter. The emitter holds a position in 3D space which can be manipulated to determine the amount, shape, size, and direction of the particles among other properties. 

There is a lot more information out there if someone is interested in learning more about particle systems.


Monday, February 11, 2013

Fantastic closing credits

This past weekend I watched "Blue Valentine" and was completely blown away by the closing credits. Normally I don't watch credits to the end but I felt so compelled to watch the entirety of this film. I think the role of the closing credits is to make the viewer reflect on the film they just watched, and these credits do just that. 

SPOILER ALERT. The ending to "Blue Valentine" is really sad. I'm usually not the sappy, romantic type but this film really hit home for me and the closing credits really drove home this melancholy, depressing feeling. 

 I love how the fireworks effect is used to reveal fragments of still images of the two main characters, Dean and Cindy. Not only is the effect really beautiful, the fireworks also serve as a visual metaphor to the passionate and tumultuous relationship the two had. And on top of that, the effect syncs to this really emotional musical track. 

 I'd love to learn how to produce this effect. I'm just guessing, but I think the effect can be mimicked in After Effects with a particle playground that is linked to the exposure of a layer.