Here is a short clip of how some of the actors for Spongebob preparing to get into their roles. Pretty cool!
Showing posts with label spongebob. Show all posts
Showing posts with label spongebob. Show all posts
Wednesday, April 22, 2015
Voice Acting With Spongebob
One of the things we never really talked about in this class is what goes behind the scenes in animation (acting wise). It's understandable, since this isn't an audio class or acting class. However, it is interesting to see how the actors become immersed into their roles when they are never even seen on screen. Many voice actors really get into the role during the recording, such as making extreme facial and physical gestures in order to really get the feel of the characters.
Here is a short clip of how some of the actors for Spongebob preparing to get into their roles. Pretty cool!
Here is a short clip of how some of the actors for Spongebob preparing to get into their roles. Pretty cool!
Labels:
animation
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audio
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recording
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spongebob
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voice acting
Thursday, February 19, 2015
The Spongebob Movie: Sponge Out of Water
Just last week the world was graced by the release of the newest epic movie to be released to theatres, The Spongebob Movie: Sponge Out of Water. The animated/live action film is the second Spongebob movie to be released. The biggest difference between the two feature length films is that this one takes place in the real world, rather than just Bikini Bottom. The trailer gives a good idea of what the film is going to look like and how they are going to bring the characters from the 2D world of Bikini Bottom into the 3D real world.
As you can see from the trailer the formerly flat characters from the Spongebob series have been moved into the 3D world and animated into living creatures the move alongside us humans. The 3D rendering technology made the characters come to live and look like they were really part of this world. They has real shadows and lots of other distinctions that made them look like they thoroughly belonged in the world they were in. However, the animators had to find a balance between keeping the characters true to their original looks while still bringing them to life and having them be a part of the 3D world. This is where the magic of the 3D rendering technology comes in because they can use the original characters and build them in 3D space while keeping them as true to their original designs as possible.
Labels:
3D
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sponge out of water
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spongebob
Monday, September 8, 2014
Cartoons in the Real World
I’ve been trying to determine my feelings toward the trailer
for the new Spongebob Squarepants movie. This movie will follow our favorite
under the sea characters onto dry land, combining live-action with 3D
animation. I think there’s something about bringing cartoon characters into a
live-action setting that makes some part of my brain a little uncomfortable. I
think this is especially true when a 2D cartoon becomes 3D—it takes a second to
get used to, and even after that second it takes a minute. Despite this, whenever
animation interacts with live action, I am impressed, and the Spongebob trailer
is no exception.
Of course, Spongebob isn’t the first 2D character to become
3D in the real world and definitely not the first to bring cartoon characters
to live action. We can’t forget about classics like the live action Scooby Doo
franchise or Who Framed Roger Rabbit. What I find interesting is that Who
Framed Roger Rabbit doesn’t feel as unnatural and brain-itching as Spongebob or
Scooby Doo does, despite its decidedly darker themes. I feel like the
juxtaposition of 2D in a 3D world doesn’t feel as wrong because of how
obviously the 2D doesn’t fit. Because it makes no attempt to fit in, it doesn’t
feel as unnatural as it is. In 3D animation, the characters are designed to
masquerade as something that could be apart of the real world by attempting to
match the structures of a real life 3D world. Even though the quality of the
animation is, I think, really impressive in the Spongebob movie, the characters
are still the characters they’ve always been--they’re still brightly colored,
they’re still exaggerated. Their cartoon-y characteristics are still very
present, but structured and designed to move about in a world that isn’t
natural to them.
Labels:
2D animation
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3d animation
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animation
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live action
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scooby doo
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spongebob
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Who Framed Roger Rabbit
Friday, April 4, 2014
Respect to the Little Man
So when I get bored, like most other people my age, I'll hit up Youtube and just watch whatever video peaks my interest. After a past love for Minecraft, I like to watch Minecraft videos and look at all of the cool things that people are doing in the endless game. In my recent searches, I stumbled upon the Youtube channel of Denotin Films which is run by a "still learning animator" who mainly focuses with animating videos in Minecraft.
This video shows that Steve, the person behind Denotin Films has surely learned quite a bit as the animation in this video that was posted March 22, 2014 and merely a week later has a bit over 3.5 million views. So respect to Steve for doing what he loves and making it viewable to the public.
This video shows that Steve, the person behind Denotin Films has surely learned quite a bit as the animation in this video that was posted March 22, 2014 and merely a week later has a bit over 3.5 million views. So respect to Steve for doing what he loves and making it viewable to the public.
Labels:
3d animation
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Denotin films
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Minecraft
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spongebob
Friday, February 28, 2014
It's OK to Be Different.
As a current attendee of Ithaca College's, Park School of Communications, I have noticed a certain tension between students studying Television/Radio and students working towards a degree in Cinema. Because the two majors share similar territory, every determinable difference between the two degrees are immediately picked out and then blown entirely out of proportion. Recently, I've come to the realization that the stereotypes held between TV/R and Cinema majors are strangely reminiscent of those between American, and Japanese animators.
I know it sounds ridiculous now, but allow me to elaborate. You may discover that the comparison isn't as absurd as you thought.
STYLE:
Let me start out by describing some stylistic characteristics of American animation. Here in the U.S., many animations tend to lean toward a "cartoon-ish" animation style.
For example, cartoon characters often possess rounded, highly exaggerated features. Furthermore, the characters/settings of this style of animation tend to lack both detail and shading.
I know it sounds ridiculous now, but allow me to elaborate. You may discover that the comparison isn't as absurd as you thought.
STYLE:
Let me start out by describing some stylistic characteristics of American animation. Here in the U.S., many animations tend to lean toward a "cartoon-ish" animation style.
For example, cartoon characters often possess rounded, highly exaggerated features. Furthermore, the characters/settings of this style of animation tend to lack both detail and shading.
![]() |
| The character, "Cheese," from Cartoon Network's show, "Foster's Home for Imaginary Friends" is a great example of the American "cartoonish" animation style.
Compare this style now to that of Japanese animation-- specifically anime. Anime characters often possess large, detailed eyes and small noses/mouths. Japanese animators are known to use angular strokes, and pay far more attention to shading and highlights than their American counterparts.
Below is a classic example of the "anime eye."
Notice the degree of detail portrayed through color and highlights to add depth to the eye.
One of the primary reasons that American animators avoid including so much detail in their animation has to do with merchandising. It's a lot easier to produce a Mickey Mouse doll than it is to produce an intensely detailed anime character.
Mickey Mouse Doll-- $0.50 to produce,
extremely cuddly, and very durable.
Anime Doll-- $10.00 to produce,
not so cuddly, flyaway hair guaranteed
to snap off on the ride home from the toy
store.
Another stylistic difference between Japanese and American animation has to do with camera angles. Anime makes sure to incorporate creative angles and unconventional perspectives-- something that the majority of American animation lacks.
^Japanese angle chosen for dialogue between 2 characters ^
^American angle chosen for dialogue between two characters^
PRODUCTION:
I realize that so far I've been successful in making American animators look like lazy, money-crazed SOBs; I can fix that. What American's lack in technical detail, they make up in animation. As a rule, American animations contain far more animation than the Japanese do. Why? Well, the answer is simple really: the Japanese are a bunch of rotten cheaters. That, or they're just a little bit smarter. Maybe both.
Here are ways our asian counterparts cheat the system:
AUDIENCE/CONTENT:
One of the main inconsistencies between American and Japanese animation has to do with the target audience: or the people whom the animation caters to.
For example, the majority of American animation is intended for child viewers. Furthermore, the few animated series that DO cater to adults, (think Family Guy, The Simpsons, American Dad!, etc.) often possess absurd plots and vulgar humor. Because of their content, even adult animated series' may be considered "immature."
In Japan, animation is not confined by generational boundaries. Anime is followed and enjoyed by children and grandparents alike. (This is why many American parents are shocked when they discover "mature" content in the anime "cartoons" their children are watching.)
Also, unlike cartoons in America that can be watched out of episodic sequence with little to no penalty, anime is distributed in serial episodes. Serial episodes require the viewer to understand the content revealed in previous episodes in order to fully appreciate the current episode. Some shows that follow this sequential building style in America include dramas like, "American Horror Story," or "Breaking Bad."
REASONS WHY TVR STUDENTS ARE LIKE AMERICAN ANIMATORS AND WHY CINEMA STUDENTS ARE LIKE JAPANESE ANIMATORS:
"I hate blonde's because they're evil" -the Japanese and/or American cinema students
Ok, ok. You were right. My initial comparison between Japanese/American animators and Television Radio/ Cinema majors was unreasonable. But at least you learned a little something about animation. You'll thank me later.
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Labels:
american animation
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animation
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anime
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Cartoon Network
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content
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international disputes
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Ithaca College
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Japanese
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production
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spongebob
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