3D modeling and animation is something that I really wish. We have learned a bit of Maya in class, but I wish we could have taken more time to really go in depth with the program and make more 3D animations using it. But thanks to this class I have scratched the surface of Maya, and I am planning as a personal project to learn as much about it as I can to take my VFX to the next level.
But besides Maya, there is another program that I have been desiring to learn and try: 3Ds Max. Its another program very similar to Maya (they both come from Autodesk). And in some ways, I feel like I know how to use this program, and I haven't even used it yet.
I think the reason for this bold claim is because I watched this particular mini series on YouTube from BrandonJLA about learning 3Ds Max. Brandon is famous for being the 2nd in command to Freddie Wong on YouTube back in the early 2010s. They post a lot of cool videos that have a lot of VFX and 3D animations. The programs that they use to make their videos are After Effects and 3Ds Max. Both of these programs are very comment among YouTube and Independent filmmakers. But like any 3D program, many have found it intimidating to learn 3Ds Max. So Brandon takes the audience through the program, how to use it, how he learned it, and some of the pitfalls of 3Ds Max.
I've watched this series of videos a few times, and somehow I feel like I really understand 3Ds Max on at least a basic level. But I just find it humorous that I feel like I know it, and yet I haven't even used it yet. But I am planning to very soon.
The only problem is that 3Ds Max is exclusively on PC. You cannot download it for Mac (unless you dual boot your Mac to run a Windows operating system, but that process can be very annoying). And as a Mac user, thats kind of annoying, especially when Maya can be used on both Mac and PC (which is ironic since both programs come from the same company). But hopefully I can dowload it on my familys PC back home (if the specs are at least the minimum that I need to operate it).
But that is a project that I plan to do over the break: learn more about and practice 3D in 3Ds Max and Maya.
If you want to learn 3Ds Max in the future, I highly recommend watching this mini series from Brandon:
Flashback to August and our first class, I was excited to learn about Motion Graphics and Animation but admittedly, quite overwhelmed. I had never touched After Effects before, let alone Maya or Cinema 4D. The first few classes I was able to keep up with the basics. Quickly, though, I found myself trailing behind--not because I wasn't capable of what we were doing, but simply because the keyboard commands and programs as a whole were so foreign.
It was a tough start getting going but the key is practice. I know that sounds redundant and obvious, but as your basic knowledge grows the better you're able to understand more complex concepts.
Now, I'm much more confident in my skills. I'm able to watch simple animations and figure out at least conceptually how it's done. My knowledge in regards to the many different effects these programs offer has grown immensely and keyframing is now second nature.
Just take a look at how my name animation has evolved.
My point in writing this is to encourage any newcomers who might be taking this course next semester, or someone who maybe has interest in the topic but finds the idea daunting. Do I see myself becoming an animator in the future? Not particularly. But I think the skill set you gain in understanding this type of media is incredibly useful no matter what branch of production you find yourself in. Happy Animating!
When I was looking at the animated films nominated for best animated feature films for the Oscars, this one movie really caught my eye. I thought it was really cool to have a stop-motion animated film in general, and on top of that one that is nominated for an Oscar. This film is called Anomalisa and answers the questions of "What is it to be human? What is it to ache?". I think it looks like a really good film and something I definitely want to check out. I also thought the stop-motion was amazing in the trailer, I really haven't seen stop-motion done quite that well before. The stop-motion looks similar to our own world, but still has some unique differences. It will be a film to watch out for when the Oscars come about.
A YouTube channel I've been watching for quite some time now, AndrewMFilms just released a video I really enjoyed, A Fun Day in Roller Coaster Tycoon. AndrewMFilms periodically creates short videos like the one featured here, which always involve an impressive amount of high quality VFX, usually involving lots of CGI too. This particular video is based around the popular theme park simulation game "Roller Coaster Tycoon".
A Fun Day in Roller Coaster Tycoon
What I love about this video, is that it was filmed around a theme park, and only used After Effects and Cinema 4D. It's quite inspiring to me, to try and create something similar. I love how they've simply added and modified pre-existing rollercoaster's to create some cool and funny effects. Check out the making of video, shows some good insight.
So for my last blog post I found another Parabella commercial for "Belgian National Lottery". This one minute animation tells the story of a snowman who wishes to go somewhere tropical and is transported there by his woodland friends. I adore the cartoonish design of all the animals and the snowman, and the clean detailed layout of the forest. But what's great about this commercial isn't just the video itself...
I think animation has taught me that it is a large part of our visual consumption. I used to think that it was solely used for cartoons or animation movies, but now see that this skill is applied for commercial bases as well! So many big companies are using animation as a means of telling their story or representing their ideas because, let's face it, there is nothing impossible when it comes to art.
So while this Title sequence project is the bane of my existence and is the hardest project I have done in this class, it is still definitely my favorite project that I have done this semester.
This project is a very long and hard process that I am still not completely finished with even as I write this post. But I have kind of loved every minute of it. And that isn't even because I love animating in After Effects that much (I mean I like it, but it is not my favorite activity). But I am very excited about how it is going to turn out.
So I started out this project thinking I was going to remake the title sequence for To Kill A Mockingbird, however after really thinking about my skill level, I decided that was totally not going to work. So instead I decided to go with my own new version of the Avengers end title sequence. And while yes, I know, the Marvel titles are all really cool and super 3D and crazy complicated, mine is not like that at all. I know that mine is a very simple 2D small scale kind of thing, but I really like how it looks and I am excited to finish it. I also think it looks pretty good for my skill level.
In After Effects, there is a standard tracker that will track parts of a video clip. See the image below. Basically, Box A looks for what ever pattern is in Box B across every frame, then exports this movement to the crosshair C. Box A is call the Search Area Box B is the Pattern Area
and the Crosshair C is where the data is exported to.
Once you hit play, After Effects follows the Pattern Area by scanning through the search area for the same pattern every frame.
That's all fine and dandy when you pick good tracking points, but what makes a good tracking point and how does this tracker work?
Good Tracking Points
For the most part, you want to select points with high contrast. This is all well and good, but what if you can't find any? as it turns out there are a few solutions:
Only track points that actually exist
Don't try to track the intersections of two objects because no mater what you try, that point is not going to stay the same as the camera's perspective changes.
Don't track the edges of objects
Often there is high contrast on images with a building and the sky, but if this was a vide, we do't want to track that edge. For the most part, these edges allow the tracker to slide across it because of the similarity in the texture of the building and the texture of the sky. This results in an inaccurate track.
Never take your eyes off the track
When the computer is tracking your point, don't let yourself become distracted. Often when you aren't watching it, the track will veer off target. By watching it, zoomed in, you will know how accurate this track is going to be before it even finishes.
Use the right size tracker
As in most Tracking programs, you can designate the size of the pattern area, and the search area for your tracker in after effects. By changing the size to only encompass what you're trying to track you have a better chance of catching it every frame. Also if there is a lot of motion in your frame, perhaps it makes sense to have a larger search area.
What points to avoid
When tracking your points of high contrast make sure to pick points that do not have:
Motion Blur
Soft Focus/Rack Focus
Occlusion
Noise
Low Contrast
no features /single color
Interlacing
Some Ways of Correcting the above issues
Motion Blur
Expand the search area. The extreme motion of the camera maybe causing the pattern you were trying to track the movie on the default search area and this will cause a tiger to stop or slip.
Expand the pattern size. This gives this offer more information to work with and might help it to continue through the motion blur.
Sometimes manually tracking the point at the parts where the clip is most blurry can keep it on track.
Soft Focus/Rack Focus
Use a bigger pattern size. Bigger pattern sizes can sometimes compensate for the noise in the soft focus features because the program is simply more pixels. This causes a sort of averaging effect on the track.
Slightly blurry the image. It seems to go against common sense to blur the plate when blurriness is the problem you're trying to solve. This technique sometimes is more effective because it will help get rid of the graininess and produce a smoother track.
Sometimes tracking from the in focus part of the shot to the out-of-focus part gives you a better result too.
Occlusion
In order to solve occlusion, you can track it by hand or for the frames your tracking point is occluded find another tracking point that could potentially work for a little while. Make sure, when you move the pattern and the search area, that you leave the origin (Crosshair C) right where it was. It should still follow the motion, relative to the position of the pattern and search area.
Noise
Whatever you do, try to remove the noise. Noise really confuses it to the tracking system. If even buy D noising your image, you still have a lot of green, try tracking only one channel.All video is composed of R G and B values, and perhaps there is less grain in one or two of those three channels.If all else fails's, do the track on the noisy shot, and use the smoother to all on the keyframes.
Low Contrast
Most 2D trackers will use the luminance value of the pixels they are tracking. If you can try tracking only in our, G, or be color channel instead. Sometimes one of these channels has more contrast than the others.Another solution is to add an effect of the clip that makes features more "legible." If you add a sharpen effects to your clip perhaps you can get better results.
no features /single color
If your clip has almost no features and is more or less a single color there is not many options. You could try tracking an edge, but the tracker may slip. You can try playing with the color channel your tracking, but you may not get any more information there either. Ultimately if you have to track a shot like this you are better off tracking it manually.
Interlacing
The easiest way to deal with this problem, is to Deinterlace the image before you begin your tutti track. Most compositing programs have a Deinterlacer. I hope that you found some of these tips helpful in the projects you're working on, I know that they have been helpful for me and my green screening project!!
I work as a TA for the Computer Science department and it is one of my favorite things that I do. But one of the big issues with helping students grasp CS topics is that it is hard to connect the lines of code on your screen to the actions that they represent.
One of the first ways I learned to cope with my understanding in these subjects was to draw pictures. Sometimes pictures drawn on a board or sheet of paper have limitations that animations can overcome. Modeling abstract or 3D concepts is the best way to visualize and learn.
I found this cool animation of the evolution of time. I'm kind of a geek and I find history to be awesome so when I found this video I thought it would be appropriate for this class. I don't think people understand truly how long humans have been around compared to Earth's history. This animation puts it into a more visual understanding. You can watch the video here
I've been looking at a lot of foreign made animated content lately, and I've noticed that many of the pieces have no dialogue whats so ever. I like that a lot of animations cut the dialogue to make their content more universally understandable. Take this thesis film for example, made by incredible artist and animator Vivienne Medrano.
The animation, while being silly and lighthearted includes themes of prejudice, queer themes and love. Just from the characters color pallets and expressions we have a clear idea of their personality.
Also the music is really something else. There is hardly any diegetic sound, but the music does such a wonderful job of disguising it that you rarely even notice. The art style itself is fun and poppy, and the designs of the characters speak volumes about their personalities ie the police owls.
I really feel as though you can't make these kinds of films with live action. Human movement is too clunky and awkward to choreograph in this way, and acting would be a nightmare since so many of the characters expressions are so silly and over the top.
I hope you guys enjoy the animation. I've watched it about 3 times now, and I'm always finding something new about it to enjoy!
With the upcoming release of Star Wars: The Force Awakens, I've been looking back over clips from the prequels, interested in what went so wrong. One major factor which everyone attributes the prequels for mistakingly doing, is overusing CGI.
While I can appreciate more CGI than others (a strong bias which stems from wanting to work in the VFX industry), I can certainly only withstand a certain amount. And I agree the prequels and subsequent re-releases of the original trilogy went overboard. I came across the following featurette on how digital characters were used in replace of puppets.
It is an hour in length, I'm about 3/4's of the way though, but if you have some time I'd recommend giving it a watch. Understandably though you probably don't have time, so just check out the scene from around 8:47. It's interesting to see George Lucas' bias towards CGI and how he approaches it. I found it fascinating how the whole featurette feels slightly dull and lifeless, like the heart of filmmaking is missing.
Overall I think it's worth a watch, an interesting look into Lucas' mind.
So after about three and a half months, I thin it's safe to say that we can all open After Effects and produce something. But there are countless tools out there to help us advance our skills and continue to grow in motion graphics and animation.
There are several websites, organizations, companies, VFX studios that recognize and appreciate the works of amateur or professional graphic designers, animators, and motion graphics artists.
One website that I found to be really cool was motiongraphics.nu. This website allows you to upload any work or project that you have created and either in your free time or as part of your job or other work.
One of the videos that I found fascinating was this one. Check it out.
It has some really, really cool videos on motion graphics.
Another really cool website is hitrecord.org. It is an online collaborative production company founded and owned by actor and director Joseph Gordon-Levitt. You basically create an account, and can start working on anyone's project or put something up of your own and make it a worldwide collaboration.
Just by searching 'animation' you can find 100s of projects or collaborations to work on.
So one of the greatest things to come to YouTube was Game Grumps, and one of the even greater things about this are the mountains of animators that like to bring their videos to gaming-life! This video is from YouTube user iscoppie who decided to spin a few of their conversations as if they were characters from a Kirby and Super Mario series. I highly advise that you only watch this if you can stomach raunchy stories.
I think this is a pretty good example of the messy sort of beauty of motion. It's truly an inspiration for lazy animators (kind of like me but not really), not to say no work went into this video, but that the unruly technique lends itself to a fun and attractive animating style!
I was surfin the net like I'm one to do, when I came across a really rad animated music video. I usually don't like dubsteppy kinda stuff, but I found myself really liking this one!
First of all check out how bobby everything is! It's like the characters are actually dancing to the music. Also the skull guy, even though he don't have no mouth, is designed so well that you always know what he's thinking. Could you make this kind of stuff in After effects? I feel like the bobbing to the music thing is something I've seen us do before in class.
The only thing I really don't like about the music video are the colors of the main characters. Everything is colored really spookily, but the other main characters are these boring flat colors. It makes me more mad than when I strikeout in a softball game. ( ͡° ͜Ê– ͡°)
With 2015 coming to an end soon, there are quite a few things to look forward too in 2016, one of those being animation movies. There is an array of animation films coming out in 2016, but there are ten that seem standout. Among those ten, I am looking forward to TheSecret Life of Pets and Finding Dory. The Secret Life of Pets is about what your pets do at home and had a fantastic trailer, it will definitely be a hit. And Finding Dory is a long-awaited film sequel to 2003's Finding Nemo all about everyone's favorite character Dory. 2016 will definitely be a good year for animation. Below is the list moviepilot came out with, enjoy!
Ratchet & Clank
The core of many gamers childhood lies within Ratchet & Clank. The game franchise has been around with many years and finally we are getting a beautiful, action-packed movie to feed our nostalgic hunger. If you haven't seen the trailer already, you should definitely do that (and come back) because the film looks absolutely gorgeous. It's nice to have some good animations outside the big dogs of Disney and Dreamworks.
The Angry Birds Movie
When this film was first announced, people were quick to complain and predict atrocity, which is so common nowadays! But after watching the first trailer I was pleased with how it looked. It didn't look as mature as Despicable Me but it didn't look as childish as Planes. With a lovable cast including Bill Hader, Peter Dinklage and Josh Gad, we should be in for a funny family movie.
Moana
This movie is one animation I have insanely high hopes for! I really think this could be Disney at it's peak. Moana follows the story: "A young woman uses her navigational talents to set sail for a fabled island. Joining her on the adventure is her hero, the legendary demi-god Maui." You already know you're going to laugh and cry at this film. The animation looks like Disney's usual great and with some top-notch casting we have an instant classic on our hands I reckon.Dwayne Johnson plays demi-god Maui and Hawaii native Auli'i Cravalho playsMoana in her first ever feature film! The start of a big career maybe?
Kubo and the Two Strings
Director Travis Knight (ParaNorman, Coraline, The Boxtrolls) has taken on the seat for this animation telling the story of Kuba who is being hunted by Gods and Monsters because of age-old vendetta. To stop them he must locate a magical suit of armor once worn by his late father, a legendary Samurai warrior. Matthew McConaughey, Rooney Mara and Charlize Theron star in this stellar cast who I reckon will light this tale on our screens next year.
Sing
"A koala named Buster recruits his best friend to help him drum up business for his theater by hosting a singing competition." This film is the second animation on this list that Matthew McConaughey is in as the Oscar winning actor is quite the busy man lately. He will be joined by a fantastic cast (above) with the likes of Scarlett Johansson and Seth MacFarlane. I'm insanely excited for this one because it's the same studio that brings us Despicable Me and with a cast like that I think it could be the dark horse animation next year.
Zootopia
Zootopia (or Zootropolis in some countries) is, for me, the most promising animation of next year. Playing on the buddy-cop theme with a banter relationship between the fox Nick Wilde (Jason Bateman) and the rabbit Bonnie Hopps (Bonnie Hunt). The trailer looks hilarious and beautifully animated. Also, let's be honest, Disney are the top dogs in this game they hardly ever do any wrong, I feel this film will rank among their best from my early impressions!
The Secret Life of Pets
This movie is a bit of a no-brainer and I'm surprised it hasn't been done earlier. The timing is quite perfect though because pets are constantly worshiped online so maybe the timing is impeccable. Either way this film looks great. What do your pets do when you leave for work/school/etc? Well, we'll watch this and find out! The cats and dogs look super cute, expect this movie to doextremely well.
Finding Dory
The long-overdue sequel to 2003's Finding Nemo has a similar story that follows the most lovable character from the first movie, Dory in search of family. This will most likely be the king animation of next year with the anticipation building over numerous years.
Kung-Fu Panda 3
When animations go past number 2 I usually lose interest (Excluding Toy Story) but I have to admit, this movie looks like the funniest one yet. Of course Jack Black is back but this time we see his reunion with his dad (Bryan Cranston, amazing casting) and we see a hilarious moment of when they don't recognize each other with totally sold me for this movie. I'll certainly give it a chance.
Norm of the North
This movie is Lionsgate's entry to the animation game next year. This one doesn't look as strong as the others but it's still worth of a chance! The plot would make you think of Madagascar; "Displaced from their Arctic home, a polar bear named Norm and his three lemming friends wind up in New York City, where Norm becomes the mascot of a corporation he soon learns is tied to the fate of his homeland." Like the others on this list, I'll give it a chance! I'm excited with the cast though, featuring: Bill Nighy and Ken Jeong. Will they be enough though?
Have you ever wondered how a certain movie is made from a technical point of view? Have you ever ask questions like what camera did they shoot on? what did they edit on? Did they use this software or that program to edit and do the VFX? I know I have asked that question about several films.
If you wanted to know the answers to questions like those, then I have the site for you! Shotonwhat.com is an awesome database that shows you what tech and software that they used for certain movies. Its kind of like IMdB for film techies.
Through this site I learned about which movies used which software such as After Effects and Maya. After Effects, while not the Hollywood standard based on the data I saw, is still quite popular and used for a good amount of films, including those from Marvel such as Iron Man 2, Captain America, and the Avengers. And Maya... Maya is basically the standard for 3D and VFX in Hollywood (at least thats what it seems like) based on the LARGE list of movies that say they used Maya in Post production.
The only downsides I would say about this site is that not every category for a film is filled in, so some data is still missing. And Some movies might not actually be up there, although Id say a large majority of movies are on this site. Also I wish that this site would specifically explain what each software or piece of gear of was used for on the movie.
But overall, I really love this site because its very cool to see the technical side of things when it comes to movie making.
I definitely recommend checking it out here: https://shotonwhat.com/
I found this really cool blog showing before and after movie scenes that used CGI. Back in the day, filmmakers used matte paintings, trick photography, etc. to achieve impossible looking cinematic effects. Today filmmakers have almost perfected the art and application of CGI in films.
Click on this link to look at it: http://digitalsynopsis.com/design/movies-before-after-green-screen-cgi/
Enjoy!
Rudolph the Red-Nosed Reindeer is a stop-motion animation film made by Rankin-Bass productions back in 1964. It is a Christmas classic, that I know I can personally say I revisit every holiday season. In fact, Ruldoph has been telecast every year since 1964 making it the longest running Christmas TV special in history. Just last year we celebrated the film's 50th anniversary.
Here are a few fun fact about the movie:
1. Rudolph was filmed in Japan (where a number of Rankin-Bass specials were produced).
2. The soundtrack, however, was recorded in Toronto (as most of the cast are Canadian).
3. Sam the Snowman was was designed to resemble his voice actor Burl Ives.
4. The Santa puppet is about 8 inches tall and the Rudolph puppet is about 4 inches tall.
5. In the original version, nothing is mentioned of the Misfits after the first visit to the Island of Misfit Toys. The producers received letters from children complaining about this. They then produced a new short scene at the end where Santa and his reindeer land on the Island to help the toys find homes, and that has been the standard version of the program ever since.
Rankin-Bass is also responsible for the similar, and equally fantastic Little Drummer Boy, Frosty the Snowman, Santa Claus is Comin" to Town, and Year Without A Santa Claus christmas specials. Rudolph, however, was the first of the bunch.
Here's one of my favorite scenes from Santa Claus Is Comin' To Town.
Let us talk about some animation apps! #emergingmedia
Animation Studio - $.99 - This app includes all of the necessities (brushes, tools, layers) that one would need for drawing or creating 2D animation on a mobile device. You can upload your content directly to Youtube from this app and it allows you to add audio. It even includes premade stickers and characters that you can animate.
Animation Desk - $2.99 - This is an app that is more geared towards the iPad and is specifically designed to be used with a stylus. This app is perfect for creating original art and then animating it. This app utilizes onion skins to hand draw animations.
Toontastic - FREE - This is a fun interactive animation app. There is a wide range of stickers to drag and drop around the screen and record their action. This app is good to get younger generations into animation because it is very simple to use.
*** MotionPortrait - FREE - This is an app that takes still portraits and using tracking points to animate the image into a slightly moving cartoon. This app is really useful for concept art and is a cool use of animation technology.
CINEFEX Magazine is a bimonthly magazine devoted to motion Picture Visual Effects, and it is awesome!
If you ever wanted to know how they make those amazing visual effects in motion pictures, this is the place to stop by. This Magazine is a beautiful rendition of who did what, and how it's made. It happens to be in the library (Thanks to Arturo's convincing words), and I have been drooling over the pages.
The Magazine covers almost any major film. Films like Oblivion, Elysium, Man of Steel, Gravity, Carrie, Maleficent, Godzilla, Guardians of the Galaxy, Interstellar, and Ant-Man are talked about in depth is some of the more recent issues. Overall, the articles go to great length to describe the process and what the team learned along the way.
This magazine is a great investment for all of those motion graphics lovers who find themselves asking "how did they do that?" Their Subscription cost is a bit steep, but for $50 a year, you can get all the access to specific and exact information to how they did specific things in some of your favorite films.
*Another added bonus for those looking to get in to the Visual Effects Industry:*
*Studios looking for interns or other help advertise in this magazine too!!*
I Would definitely recommend taking a look through next time your in the library!
Here's a cool video I found about the making of Mockingjay part 1.
Visual-effects supervisor Charles Gibson, whose previous work includes
the Pirates of the Caribbean series,
says the 950 effects shots in Mockingjay Part 1 required a different approach given the way director Francis
Lawrence wanted to tell the story. “The films are played through the point of view of our main character,
Katniss, and Francis wants a very real, accessible, naturalistic approach to
everything,” says Gibson. “So for us in visual effects, it was finding a way to
introduce more of a science fiction element in a real context.” Realism was important, with the action in Mockingjay Part 1 veering far from the futuristic facade of
the Capitol and the Hunger Games in the previous films. “The world of the games
was always sort of this thing off to the side, where the rules were not really
that clearly known and you could do anything you wanted,” he says. “Here, it is
the real world, so all the effects had to be extensions of our real world and
played as naturalistically as everything else.” Environment work formed the bulk of the effects work for Mockingjay Part 1. “The first film is more of
a science-fiction film and more of a political film, and the second film is
more of a war film. It has more action in it and more scope and more that plays
outside, above ground," says Gibson.
So I was surfing the net, as I am to do from time to time, and I stumbled upon this promo the UK cable service SKY put together to advertise their upcoming star wars marathon.
Besides being the coolest thing I've ever seen, this promo incorporated a lot of the techniques and skills we've learned over the semester, albeit with gorgeous execution.
Aside from the double exposure effects, there are a lot of cool 3D space camera moves, rotoscoping, and even some very slight puppet animation. It's rare to see a piece of content made independently from it's creators that really captures the feel of the original content, butt I believe this promo does an absolutely stunning job. I've watched it about 8 times now and each time I've noticed something new. I really don't have anything else to say regarding this piece. I just thought it did a really awesome of capturing the feel of the Star Wars Franchise! Hope you guys enjoy!
A few weeks back, I was granted the opportunity to travel to Minneapolis, Minnesota for the College Broadcaster's Awards and Conference. While there, I attended a number of workshops on broadcast and media related expertise, animation being one of the many topics covered. Glen Faught, a freelance graphics artist and motion designer at Target (Minneapolis is the corporate headquarters for the brand), led one of these sessions where he walked students through the process in creating some of his latest projects using After Effects and Cinema 4D.
Below are examples of some of the work he has done for Target.
As simplistic as they seem, I find them to be quite eye-catching. Additionally, these are some examples of small projects he's done in his free time.
Throughout his tutorials, Glen stressed the importance of creating content simply to have on the web for people to see. He recommends keeping a blog. The number of reblogs you get on a post can potentially be the livelihood of your craft. He explained that a good deal of his freelance work comes from people on the internet who have some across his work and appreciated it enough to give him a call. I don't know what I imagined that path of an animation career might be, but I certainly never considered gif making to be the key in. Glen, however, would definitely disagree.
At my high school all the seniors were required to do either 40 hours of community service or do 80 hours at an internship. I chose the latter. I interned at Brainstorm Digital, a VFX house based in NYC that has worked on films such as Boardwalk Empire, Extremely Loud and Incredibly Close, and Wolf Of Wall Street. I learned more about the visual effects industry in the short time that I interned there than I had in my entire life up to that point.
Not only did I learn about the industry, but I also learned about what each shot took to make.
The program that they use there as their main compositor is something called Nuke, short for New Compositor. Nuke is node based, which means that it works as a series of inputs and outputs, as opposed to the traditional layers.
Oblivion is one of those Love it/Hate it type of movies, meaning that there are things that you can really like/love about the movie, and then there are things that arent so great. To get it out of the way, the not so great thing was the story, as it came off as weak and confusing to me.
However the redeeming factor of this movie (in my opinion at least) is the visuals. Everything looked so practical and realistic, even the CG and visual effects were very photo real compared to other Hollywood movies out there.
When I watched this BTS featurette about how they accomplished the Sky Tower in the movie, I was amazed at how practical they made it. They really wanted the actors to feel like they were really in that moment, rather than trying to interact with it via Green Screen set. They accomplished this look by capturing footage of the sky and clouds that they filmed at the top of a really high volcano. And then they took that footage and front projected it onto High Res Screens on the set.
This truly was a cool and very practical thing to do. It looks more real, the light from the footage helps illuminate more light into the set, and best of all, it would save VFX artists the headache of having to deal with green screen spill in the set, because that green would bounce around everywhere I imagine, and would be a nightmare to have to key out and make as real and clean as possible.
To see the Oblivion Sky Tower Featurette, check the video out here:
So if you have not heard yet, lynda.com is now accessible for FREE to all of us now. Go to your myHome and it is the last tab on the left hand side menu.
Lynda.com is an online education company that offers thousands of courses and tutorials for softwares, creative applications, and business stuff. Basically, you can learn so much and there is so much to choose from. I know what I'm doing this break!
There is also shorter versions of the courses available on YouTube. One of the ones that I recently saw was on cameras in After Effects. I think it's extremely useful.
So everyone knows or knows of Finding Nemo. A story about a lost little fish who get captured by a fisherman and put into a fish tank at 42 wallaby way Sydney Australia. His dad Marlin, must go on an adventure to find and rescue Nemo. Along the way, Marlin meets and unlikely friend named Dory, a blue fish with a short term memory problem. She lost her memory into all of our hearts and was one of the most memorable characters in the film. And coming next year, there is finally a film to do her justice. Finding Dory is coming out in 2016 and I could not be more amped! Ellen Degeneres is going to reprise her role as the funny, and heart warming fish. The film is sure to be hilarious and touching and I am going to see it the minute it comes out.
This post relates more to how amazing 3D printing is and how it relates to stop motion animation. There is nothing I love more than miniaturized anythings. Whether it be a doll house or claymating characters, I think the intricate art of piecing together detailed aspects of characters/ houses/ any setting, just highlights the artistic talent and dexterity. Doing all of that handmade is a feat on it's own, however now that we have 3D printing, I think it's a step towards efficient and ground breaking animation. Please check out this amazing video on how the artists for Paranorman were able to capture an unrealistic amount of expressions by 3D printing every characters face!
The Academy of Motion Picture Arts and Sciences just announced the 10 animated short films that will advance in the voting process for the 88th Academy Awards, with Pixar, NFB, Hertzfeldt, and Richard Williams making the cut, There were originally sixty pictures that qualified for the category.
The top ten films that made the cut are listed below in alphabetical order.
1.) Bear Story (Historia De Un Oso), Gabriel Osorio, director, and Pato Escala, producer (Punkrobot Animation Studio)
2.)Carface (Autos Portraits), Claude Cloutier, director (National Film Board of Canada)
3.)If I Was God…, Cordell Barker, director (National Film Board of Canada)
4.)Love in the Time of March Madness, Melissa Johnson and Robertino Zambrano, directors (High Hip Productions and KAPWA Studioworks)
5.)My Home, Phuong Mai Nguyen, director (Papy3D Productions)
6.)An Object at Rest, Seth Boyden, director (California Institute of the Arts)
7.)Prologue, Richard Williams, director, and Imogen Sutton, producer (Animation Masterclass)
8.)Sanjay’s Super Team, Sanjay Patel, director, and Nicole Grindle, producer (Pixar Animation Studios)
9.)We Can’t Live without Cosmos, Konstantin Bronzit, director (Melnitsa Animation Studio)
10.)World of Tomorrow, Don Hertzfeldt, director (Bitter Films)
There will be branch screenings will be held in Los Angeles, London, New York and San Francisco in December.
The final nominations will be announced live on January 14th, 2016 at the Academy's Samuel Goldwyn Theater in Beverly Hills. And the 88th Oscars will be held on February 28th, 2016 at the Dolby Theatre in Hollywood.
I don't know about y'all but I really love magic, and with the trailer for the next Now You See movie it got me excited. So I decided to do some research to see how they did some of the magic tricks in the movies. What I found was the first two tricks in the four minute opening sequence. You can watch that here:
If you want to know how the card trick was done that Jesse Eisenberg did you can find that here:
And lastly if you want to see how Dave Franco did the bending of the spoon you can watch that here. The kid in it is pretty cute so you should watch also for that reason:
So if you're a well adjusted socially capable human being, unlike myself, you may not have known that 2D flash animation has recently made a rather remarkable comeback on the internet. What is Flash Animation? Oh how I envy the social status you have to allow you to be unaware of the wild and sometimes awful world that was the internet during the early 90's. But that's beside the point. Flash animation is, as the name implies, animation created by the program adobe flash. Back when the internet was still in it's relative infancy, these flash animations grew to enormous popularity as the file sizes were small enough to be sent through terrible dial up connections with relative ease. Soon sites that hosted and streamed these flashes like Newgrounds.com became some of the most trafficked youth online. However as the internet improved over the years and live action content was able to be hosted more reliably, this surge of animated content died down almost over night.
With the popularity of let's players on the rise this 2D animation has seen a wonderful resurgence. People with varying ranges of talent are taking to animating some of their favorite moments from different let's play series, and the results are actually fairly entertaining. I'll leave below a few of my favorites just to show you how there is some real talent connected to this endeavor. If you're ever looking for a quick shot of web popularity and don't mind putting in the time 2D flash animation is not a terrible way to go.
I have been pretty interested in multimedia programming for a while now and I really like the idea of interactive animation. One of the most creative and innovative music videos I have ever seen is the Arcade Fire music video for The Wilderness Down.
It uses a lot of really interesting techniques. The personalization of providing an address is really creative and makes the experience feel like it is meant for you. I am distracted by the multiple pop-ups but I still think that it is really creative. It is also unfortunate that there are a lot of technical restrictions on what will work with this website because there are only certain attributes that HTML5 supports.
I think a lot of the Multimedia Programming course in the CS Department is a good segway between producing animations and coding them. I think that the potential interactivity of animation is the future of media!