Thursday, February 12, 2015


Last week I mentioned the production company RoosterTeeth, a company responsible for a number of popular web series over the last several years. One of their most popular and well known series, Red vs. Blue, makes use of a technique known as machinima. Machinima refers to the use of real-time graphic engines to create cinematic productions. Most often, the engines used come from video games, effectively connecting machinima to video gaming culture. Many people consider this kind of production as animation because the creators are essentially using computer graphics. What makes machinima different from more traditional animation is that the animators are controlling each character and acting out the necessary movements in real-time. To get an idea of what that might look like, check this episode of Red vs. Blue that RoosterTeeth made using the game Halo: Reach.  

The Halo series is very popular among machinima makers, given their numerous multiplayer maps and the Forge Mode, a game mode that allows players to create their own structures within maps. Other popular video games for machinima include World of Warcraft, The Sims, as well as Half Life 2 with its numerous third party generated mods. Machinma is a cool way for video game fans to make exciting ideas and bring their fan fiction to life.

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