Thursday, February 19, 2015

Majora's Mask



As many of you probably know, I'm a massive fan of Nintendo's Legend of Zelda series. This past Friday, Nintendo released a remastered version of the game for its mobile 3DS platform 15 years after the original was released. I've been playing it pretty much non-stop all week and while I've been going through it I was really interested in how, 15 years ago, the base game was created. For the time, this was a really complex game, not to mention having only been made start-to-finish in a year.

Majora's Mask was Nintendo's second game using 3D graphics and they did use a lot of the character models from Ocarina of Time in order to meet their one year deadline. The remaster has added a host of new features and they're just as impressive as the original game.

When people talk about 3D Graphics and Animation, and the evolution of those, video games are frequently overlooked. I definitely recommend at taking a look at the original game if you haven't before, and if you have--the 3DS version is a new improvement to an old classic.

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