Animation and 3D design seems to be bridging the gap between reality and a virtual reality. Animation has been an amazing tool to help share and explain ideas in a simple way but now that we can emerge ourselves in a world that we can design. We can even use it as a medium to interact with our own world. When it comes to films I feel like we will be able to gain a much stronger perspective on what the directors are trying to communicate.
Thursday, February 19, 2015
The Oculus Rift and what it means for Film and Interactive Media
Labels:
3d animation
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Brian Chris
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Interactive Film
,
Oculus Rift
,
POV
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