Thursday, March 10, 2016
Video Copilot's New Saber Plugin
Thursday, February 4, 2016
Jar-Jar and the Phantom Menace
The first trilogy without a doubt made stop motion seem flawless in space and on the frigid plains of Hoth. The second trilogy however, didn't waste time with stop animation but used computer animated graphics instead. This, at the time (1999), was a monumental task and a daring undertaking. I grew up watching the prequels and to me I grew up with the expectation of CGI creatures like Jar-Jar Binks. Which brings me painstakingly to my next point, Jar-Jar Binks. Jar-Jar was the first fully animated creature when Phantom Menace came out. Jar-Jar was played by Ahmed Best, who wore a suit that resembled the creature, this suit at first did not have tracking devices, it was only in post production that animators realized that to better convey actions they would need to track Best's movements. The animators then could have their way with the expressions. Overall the reaction to Jar-Jar as a character is that it could have been done without, but I still think that without Jar-Jar, the path for other movies like I, Robot that rely heavily on CGI would have been difficult. Above is a special on making the film and gives a more in-depth look at creating the the special effects.
Thursday, December 3, 2015
Star Wars II CGI
Wednesday, September 9, 2015
History of Pixar
Lucas Arts, an American film and television production company, was focused on innovative special effects since it was founded in 1971. Working on major motion pictures like Labyrinth (1986), Indiana Jones(1981), and the Star Wars Trilogy (1977-1983) Lucas film had a reputation as one of the most advanced special effects houses in all of Hollywood.
Lucas saw special effects as something to paint your films with. The technologies we had were the colors, and the effects were only the parts that added flourish to the story lines. Lucas had found himself always looking for ways to make his effects better, and cheaper.
Although Lucas was never "interested in computers" his company was one of the first to try using this new color in filmmaking.
At the time, in order to do any kind of digital image processing, you needed to find a way to get your image into the computer. Lucas was trying to solve the issue: "How do you get in and out of the Computer." digital Image processing was the promised land for filmmakers because not only would film scanned-in and manipulated in the computer be free from any generational loss (Negative Quality) but mistakes in the original photography (such as lighting on a blue-screen element that was inconsistent with its background plate) could be corrected without the costs and time delays of reshooting.
Lucas approached Ed Catmull in 1979 and asked him to head up a group to bring computer graphics, video editing, and digital audio into the entertainment field. With funds dwindling from Dick Shoup, a millionaire in New York (The majority of his money from starting the New York Institute of Technology) Catmull was looking for a way to incorporate, and continue research in 3D modeling. Remember at the time 3D was very basic, and thinks like texture mapping, lighting, and polygon manipulation were almost nonexistent. In 1979 Catmull became the Vice President at the seminal Industrial Light & Magic computer graphics division at Lucasfilm.
A few years later (1984) John Lasseter, also joined the Pixar team at LucasFilms after working on Tron (1982). 3D is a very expensive animation style, and at the time George Lucas was in the process of splitting funds with he recently divorced wife, so he was forced to cut funding to the Pixar group.
As Lucas's assets were being disseminated, Steve Jobs stepped in. Jobs had already turned down a position with the pixar team in 1984, and seized this opportunity to acquire the division instead. With new funding, Pixar found itself back on it's feet and became it's own company.
For more information, and a more in-depth timeline see: The Pixar Story
Wednesday, March 4, 2015
Shared Universes Across Media
However, there has been a recent call to consolidate the varies forms of media into one collective storyline and canon. The biggest industry to do this is the superhero industry. Two of the largest organizations to do this are Disney's Star Wars and the DC Television Universe. Back in the eighties, there were a number of Star Wars comics that were released by Marvel. Although they contained numerous adventures of Luke and the gang, they were never considered to be part of the actual Star Wars canon. Now, Marvel has decided to change that.
The company has decided to release a series of comic titles, including Darth Vader and Princess Leia, that tell the tale of what happened between the events of episodes IV and V. This is the official story and will be considered part of the official canon, even though they occur in a completely different medium than the films.
Likewise, DC Television is doing something similar. The group has received great critical acclaim for the shows Arrow and The Flash, which both air on the CW. Now, they have announced a cartoon titled Vixen, which will exist in the same universe as the live action shows. Both Flash and the Arrow will make an appearance in the show (in cartoon form) and will have the same exact story line as before.
I think this is a really cool way to integrate various forms of media with each other.
Wednesday, February 11, 2015
Star Wars: The Force Awakens
Monday, February 9, 2015
Fan Created Superhero Media
Every once in a while, there some really brilliant videos that play on the superhero genre and have some really decent animation and visual effects. The effects are cool and are fairly easy to do, I've found upon looking up various how-to videos. These videos just go to show how the market is drastically expanding, and how anyone can be a content creator. Here's my favorite one: It's Batman vs. Darth Vader.
Thursday, November 20, 2014
The Star Wars Crawl....
Flashback to 1977, before After Effects, before Maya, before working on a computer! It was certainly a different life back then. Movie sequences lacked the glitz and prowess that years of advanced technology and technique could give.
Still though, some movie sequences were able to stand the test of time, and a few were even able to become a part of history and popular culture. One of these is the Star Wars Crawl. Take a look at it below.
Even if you have never seen a Star Wars film, you are familiar with the crawl. It is apart of popular culture and has been emulated beyond belief.
This really shows us that sometimes simplicity is key. It makes me question, who needs crazy graphics and animations, when you can solidify a sport in animation history with such a simple design.?
Wednesday, November 6, 2013
Ryan vs. Dorkman - Your Everyday Lightsaber Battle
It's a fairly old example, but is an interesting look into what exactly was possible 7 or 8 years ago. We've come so far in such a short time, and it's amazing what was considered 'amazing' back then is now commonplace today. There's also a sequel!
Friday, November 1, 2013
Star Wars Lava Planet Sequence
So shooting in studio this week got me thinking about how major companies do it, and so my post this week is a featurette from Star Wars Episode 3. It's primarily about building the effects for the Mustafar sequence, a fight scene on a lava planet. While it is mostly an ego stroking for Lucasfilm and Industrial light and Magic, there are a lot of cool tidbits in here. There is a lot of cool stuff about the compositors and matte artists. The matte artists build the background for mustafar, which is a space hilariously based around a gravel parking lot, but obviously with a ton of assets and art. The assets that are involved in the sequence itself, because they are a giant mix of different sources. Some of the lava is from a shot of an actual volcano, some if it is built with particle effects. The use of models along with CG is also really interesting to me. ILM puts a lot of emphasis on making real rocks and setpeices because it can be easily manipulated in a real scene. So what comes down is what parts of the scene need to be real models and what can be made in CG, and someone sitting down to composite the two. The same went for the lava, a lot of it is done with real shots in a miniature set. Lighting and real effects like smoke are key, and then they just film it as their overall wide shot.
Friday, February 15, 2013
Extensive FX Test
On the description, it says "Background removal, motion tracking, 3D models, I did it all based on the tutorials provided by VideoCopilot. Also used Optical Flares, Action Essentials 2, and some other goodies".
It also shows the "Before" clip used at the 0:13 mark. It seems that adding sound effects, 3D ships, and other stuff from Star Wars, especially the Wilhelm scream, makes a difference in a video.
Star Wars meets Dragon Ball Z
I think that they did a pretty good job with the graphics, but like most instances where two good things are combined, the story line suffers (there is no story). Here is a perfect example of two cool things combining to suck:
Not only does the story line suck in this one but the graphics do as well. For everyone who just watched this I am sorry. Chances are your IQ just dropped 10 points.
Friday, February 8, 2013
Holy Green Screens, Batman!
Friday, November 9, 2012
Meet some friends of mine
This is the link. The video is part of an article
Monday, October 29, 2012
Stop Motion with Legos
Here's an image from the behind the scenes of my favorite video called "Orcs" featuring two orcs, one chilling on a laptop and the other enjoying a mug of joe.
Each video seems to based on different Lord of the Rings lego sets but have a variety of other LOTR sets included in them. Watching these videos reminded me of when I was younger when my dad, brother, and I would sit around for hours making stop motion videos with the Legos my brother and I owned and then my dad helping us with recording the audio later. I would have included an example clip but those videos have been lost for many a year.
Thursday, September 13, 2012
The New iPhone and iPad Look Pretty Sweet
I have three words for you: OH EMM GEE. I cannot wait to drive an hour to Syracuse to get in the long line to wait for hours to have both of these beautiful products so that I can live forever in peace and joy until the upgraded products come out and then I have to repeat the process all over again.
Alrighty, lets get serious though. These videos were made by Aatma, an animation and digital content studio specializing in the production of imagery for television, film, advertising and interactive media. Aatma has worked on a number of projects including a joint-campaign for Brisk and Star Wars Episode 1 when it came back to theaters, as well as a handful of viral videos mostly using computer graphics. I remember watching the iPad 3 Concept video a few months ago and thinking that Apple most likely has these planned in the next 7 years or so. I recently rediscovered this video and decided to watch more videos from this studio which are just as equally as cool as these two clips. Aatma has a unique ability to make videos that look so realistic that they're believable and its all very cleverly shot and perfectly edited. I'm looking forward to future videos from them.
Friday, March 30, 2012
History of the Green Screen
Another cool piece of information in the video was why the industry switched from using a blue screen to green. It accompanied the switch from film to video. The clip says that blue screens work better with film and green with video. One reason is because in video cameras, there's more information in the green channel than the blue.
For any Star Wars fans, there's a section starting at 3:06 on special effects in the movies. In particular, The Empire Strikes Back used new techniques that made the final film look much more realistic.
Saturday, March 24, 2012
Green Screen Ideas
But I may end up scouring archive footage and just doing something with that. I hope everyone is having a good weekend.
Tuesday, January 24, 2012
Star Wars Uncut
Sunday, September 18, 2011
CGI add ons to Star Wars
So I found the exercise with the red bull we did in class to be very interesting. I thought the posts about the entourage and the pacific openings were very interesting. So I tried to think of examples of movies that had blatant or known additions. After a few minutes of thought it hit me that Star Wars obviously had been through the most. Growing up watching the movies I had seen slight changes throughout the movies. Especially from seeing one of the films on VHS and then buying a DVD copy of the movie years later and seeing CGI aliens added in the background of certain scenes. However the scene that stuck out to me was one in Star Wars: New Hope, the first movie. The movie was on television a week ago or so and I watched several minutes, including a scene where Han Solo is talking to Jabba the Hutt. I didn’t remember the scene very well since I hadn’t seen the movie since I was little, watching it on VHS. I did some research and it turns out that originally the scene was shot with a person acting as “Jabba” in 1977, but it was then left out. Later they added a CGI addition of “Jabba” in 1997, this is the same CGI Jabba from all the future star wars movies. It turns out that they then went back in and “sharpened” and changed the CGI version of Jabba in 2004. I just thought it was interesting that the scene went from having a person in it, to then adding a CGI creature over that person. Even more so they then added details to that creature.
Here is the first deleted scene from 1977..
Here is the video with the addition of a CGI Jabba
Here is a video comparing the CGI addition of Jabba from 1997 and 2004. It is a little disorientating but shows the differences quite well.



