Thursday, October 11, 2012

Lap Slap App

Tomorrow I'm excited to be a part of the Park School's "Pitch It!" idea pitch session. Cody and I will be presenting a game that we developed last year that is in its prototype stages. I don't want to talk too much about it (we don't have our idea protected yet) but it is a 2D game developed in Unity, a 3D engine. I am extremely proud of the work we have put into it and truly believe that the game will be a success if it can make it to the android and mobile markets. Working on this game was my first real foray into the world of animation and motion graphics. One of the members and I worked on getting hands to animate. We began by looking for models of hands, or the assets of such, to work with and manipulate in Unity. What we found nearly blew our minds...getting hands to animate in 3D space was much more difficult than we anticipated. I'd never heard of rigging before this point and even now it sounds like an incredibly daunting task (but I really hope to get into that sort of thing). So we switched over to 2D animation, which I was just beginning to learn (and still am). My fellow art designer and I used Photoshop to construct the sprite sheets which were then loaded into the game and animated through code. It was fun and in the end I am proud of the prototype we built for the game. We hope to develop it further over the course of the year, if, i mean WHEN we are chosen by the panel of Park alumni. Here is a sneak peek screenshot of the up and coming big hit to the mobile markets: The Lap Slap App

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