Monday, November 28, 2011
LEGO Animations
I actually got redirected to a Video Copilot forum in which some people were discussing different ways in which you could animate LEGOs, and most people came to the conclusion that you could either do very limited animation work using something like After Effects, or just use stop motion to animate. I'll give examples of both that I found on the forum.Sunday, November 27, 2011
Cyber Monday Deals

With all the hype over Black Friday and Cyber Monday I thought I would see if there were any software deals. There are!
Check these out on Facebook.
Here is another site for After Effects coupon codes.
Or CS4 if you're interested!
Disney Animations
The video above starts around the 2:00 minute mark but what really impressed me is that it took the animators and designers 4 years to draw, animate, and paint the scenes for Beauty and the Beast. The artists put pictures up on the wall of lions, gorillas, buffalo, and bears in order to inspire different parts of the Beast's image. They then created 3-D clay models in order to truly visualize the Beast in every dimension before drawing him in the 2-D frames. In the next video Don Hahn, the Producer of Beauty and The Beast, goes into detail of the hand-drawn animation process.
In order to make the filming of the hand drawn frames more dimensional, Walt Disney's MultiPlane camera was often used for the classics. But if we think of all the work that went into animating and then filming these Disney movies, the idea of creating a new animation with the computer graphics and animation techniques available is astounding. I often complain about how long it takes for an animation to render or how quickly time seems to go by when animating. But when I take a step back and look at the process of creating my favorite Disney Animated Movie, I realize that I would have started the project my Freshman year in college only to finish it during graduation.
Disney's Beauty and the Beast may have been taken from a long line of French folktales, but the animation process and finished product are something that I can't help but admire.
Stop Motion Pumpkin Pie
All We Ever Wanted Was Everything
The creator of the music video's visual effect is Ned Wenlock. He details how he came up with the idea for the music video in his blog. Ned discusses that the unfolding technique started with a layering technique he had previously used in one of his shorts called Bedbugs Odyssey (below) while casting lights on the layers to create shadows.
I think using the write-on effect for my project is time consuming, I can only imagine how long it took to create such an elaborate video!
An Animation Thanksgiving
After watching this movie, I was amazed that the transition from 2D animated classics, like Aladdin and the Lion King, to what is now 3D animation like Tangled. The colors and life-like motions within the world of this movie were very realistic. This is because the Director, Byron Howard, and Head of Story, Nathan Greno, wanted to take the classic Disney movie look and put an entirely new twist on it.Art Director of the film, David Goetz, states that, “When you look at old [Disney] movies, you can see that they’re consistent about using these shapes to compose with. That gives the shows a visual continuity, a grace and flow. So, we tried to leverage off that.”
He is referring to what they took from the classic 2D animated Disney movies. They wanted to use the elegance of the classics and but the most realistic touch in the new 3D world. That involved making grass and wood look like real grass and wood. The main challenge was Rapunzel's hair. She uses her hair in this movie like a second pair of hands. This was a challenge for the producers to make the hair flow in a realistic way when she is whipping it all around fighting off enemies and transporting herself around her tower.
Overall I was blown away at the realism and work that was done for this movie. With the use of 40 different animators and even more in higher ranks than that. So far this is tied for my favorite animated movie with the new film Rio. I suggest to watch these back to back because the new advances in 3D animation and the use of CGI with literally blow your mind. My next animated movies to watch are Gnomeo and Juliet, Bolt, and Up.
Friday, November 25, 2011
Disney's A Christmas Carol
I also read this article on the movie about the making of the animation and it had a video that went along with it. You can click on the link above to go to the page and watch the video.
Bicycle Zoetrope
Monday, November 21, 2011
Game of Thrones Opening Title Sequence
The creator behind this opening is Angus Wall of the company Elastic. Wall's other credits include the title sequences of Big Love and Rome, as well as editing in the Social Network. According to an interview in The Hollywood Reporter, Wall says that the show's creators wanted something that resembled the map at the beginning of The Lord of the Rings books. Wall goes on to say We wanted to do something different from the standard tropes for fantasy maps,""So we came up with the idea of a world inside a sphere."


The sphere idea was derived from a 1960s' sci-fy space station with terrain inside. However, it had to appear non-futuristic and reflective of the Middle Earth that is present in the book series the show is based on. According to Wall they referenced Leonardo da Vinci's machines and "wanted it to look like a real place photographed with a real camera."
Sunday, November 20, 2011
Spending Time With Sheep!
Since I’ve been home I have spent so much time with my Mom and her sheep…looking at the new baby lambs, putting up fence, getting new guard dogs, etc that I almost forgot to post on the blog this week! Thus, I figured it would be appropriate to find something sheep related to post.
As I was searching for sheep related animations, I stumbled upon a video series called "The Pen". "The Pen" consists of shot 1-3 minute videos of two claymation sheep discussing life and everyday activities. It sounds strange but some of them are quite funny, especially if you know a little about sheep. Also it turns out that they were made by Guy Capper and Jemaine Clement who are also known from the band and TV show "Flight of the Concords". After finding that out I understood why the sheep in the videos had New Zealand accents and a strange, dry sense of humor. If you are interested in this strange but funny web series about sheep I have posted one of the clips below.
Amazon Studios
The main reasons behind the creation of Amazon Studios are to give consumers the chance to give their feedback about film and script entries. This will give amazon studios employees the opportunity to figure out what is and is not working. Another reason for Amazon Studios is for people to evaluate test movies instead of simply written script. Amazon Studios will also be a place where users can experiment and collaborate.
So how exactly does a person start a project with Amazon Studios? In order to do this a person must first upload an original script or movie. This product must be completely new to Amazon Studios and free from any preexisting elements already on this website.
A main component of Amazon Studios is the test movie. A test movie is a typically inexpensive, full-length film that lets the viewer know the entire story of the script in an interesting way, has solid acting and sound but does not have to be perfect. The main goal of Amazon Studios is to discover test movies that have potential to be made into feature length films. This company believes that the script alone is not a true indication of a piece's potential success; it should also be accompanied by a test movie.
There is a full list of Resources and Faqs available on the Amazon Studio website.
Michael Lewis, Roy Price (Amazon Studios Chief), Alex Greenfield (Amazon Studios Winner) of Amazon Studios at Comic Con:
Transformers 3: Dark of the Moon
Industrial Light and Magic is the special effects company that created most of the effects for the movies and are known for their work in Iron Man 2, War of the Worlds, and Star Trek. If you visit their website you will understand what specific pieces they specialize in and how this company has made some of the best special effects in the industry lately.The most amazing fact that I uncovered while researching was that ILM has a giant rendering farm for super complex effects like those in Transformers 3 and that is a great thing because without the ability to render large files, the amount of time it would take would be counterproductive. It was said that when the movie was in its final week of post-production that ILM completely shut down their rendering farm specifically to finish the film. Whats amazing is that this allowed for 200,000 hours of rending time which is equivalent to 23 days of render time in 24 hours.
I found myself continually in awe at the superb and intricate details and time that was spent to make every scene look extrememly realistic and making the robots look and move just like we would expect it to. The plot to the movie was terrible and the movie carried on for about 45 minutes longer than it needed to, but the special effects were so above and beyond that I was fine with it carrying on. All I could think was what was the next mind blowing stunts they were going to pull and create. A++++++ for ILM.
Peter Szewczyk - Dark Clouds
Dark Clouds | Short Film from Peter Szewczyk on Vimeo.
Physics Simulation
This being said, each physics engine usually falls into one of two categories: real-time (uses simple calculations and decreased accuracy to compute in time for the game to respond at an appropriate rate for game play, usually used in video games and other forms of interactive computing)
and high-precision (calculate very precise physics used by scientists and computer animated movies, require more processing power).
There are limitations to a simulation involving physics. Physics engine realism is the precision of numbers representing the position of and forces acting upon objects. When precision is too low, rounding errors effect results and small fluctuations not modeled in the simulation can drastically change the predicted results, simulated objects can behave unexpectedly or arrive at the wrong location.
Done correctly however, the physics engine can yield amazing results. Below the creator applied the physics engine to the blender effect to cause the buildings to collapse.
Buckminster Fuller

R. Buckminster Fuller dabbled in philosophy, design, architecture, art, engineering, entrepreneurship, writing, mathematics, teaching and inventing.
As a designer who was motivated by the idea that the consumer should get "more for less," R. Buckminster Fuller worked on plans to modernize houses, boats, cars and geodesic designs. Although the exact plans different from item to item, Fuller designed each with the intent of being mass-produced utilizing the most simplistic and sustainable means available. This designer's main focus was in the fields of building and transportation. He became most prominent worldwide in the 1950's with the creation of his large-scale, multifunctional geodesic domes. However, it wasn't until after Fuller's death that the significance of his discoveries, proposals and inventions were recognized as proof that the world's resources are not endless and should be taken with cautious economy and thought.

Fuller was born in 1895 to a wealthy New England family. To their horror, Fuller failed to graduate from Harvard University. As a result, the soon-to-be designer entered the US Navy, a decision that would greatly affect his future life and work through expanding his scientific understanding. After leaving the navy in 1922 and gaining a new appreciation for discovery due to his sea travel, Fuller co-founded the Stockade Building Company which created lightweight building materials.
After the loss of his job in 1927, Fuller contemplated suicide. Instead of ending his life, Fuller made the decision to devote the remainder of his life to "an experiment to discover what the little, penniless, unknown individual might be able to do effectively on behalf of all humanity." In order to make this plan a reality this individual narrowed his focus to construction and made his first patent application for the 4D tower. This building was proposed as a lightweight, prefabricated, multi-story, apartment tower that could be brought anywhere by airship. After the delivery occurred the towers would be capable of generating their own light and heat with an independent sewage and waste disposal system. Fuller poured his entire being into making this idea a reality. His ideas were cohesive in that they suggested the most modern methods of transport.


In 1929 Fuller began his invention of the Dymaxion House. This shelter was displayed at the Marshall Field department store and was derived from lightweight steel, duraluminium and plastic which was suspended from a centralized mast from where the rooms were radiated in a hexagonal plane. This idea was conceived as a temporary, transportable space that could be rented, as opposed to a permanent, private residence.

In 1933 Fuller made a proposal for a three-wheeled Dymaxion Car which entailed rear steering and front-wheel drive powered by a Ford engine. The car's aerodynamic shape was closely connected to high-performance yachts. Unfortunately the first three prototypes were rammed and overturned killing a driver directly outside of the Chicago World's Fair. Regardless of this major setback, Fuller powered through and continued to work on his experiments and began to gain an international reputation for his work in lightweight and quickly constructed housing.

In 1940 Fuller was asked to create an emergency shelter for the British War relief Organization. In this effort, Fuller collaborated with the Butler Company of Kansas City, a company which manufactured grain silos of curved galvanized steel in order to build a self-supporting infrastructure in a circular shape to supply the best relationship between circumference and interior space. Although the British Government did not take advantage of this invention the US utilized these units as emergency accommodation for the air force during World War II. The war effort also prompted Fuller to create the Dymaxion World Map because he believed that the relations between the superpowers varied during war and thus there was a need to develop a global map so that the entire world could be viewed at one time.

Once the war ended Fuller returned to his passion of creating standardized, lightweight and affordable housing. This came in the form of the Dymaxion Dwelling Machine, otherwise known as the Wichita House. This shelter was invented in collaboration with the Beech Aircraft Company of Wichita, Kansas. The original prototype featured a house for a full-size family and weighed four tons. Although the company received thousands of orders for this home design, Fuller wanted to wait to sell until he was fully content with his invention. Needless to say this upset many investors who in turn withdrew their support. Ultimately a Wichita man bought the prototype for the design and lived in the house with his six kids until his death.

Fuller's main focus was on geodesic domes which were designed to cover the maximum space possible without needing to use internal supports. The idea behind this creation was the bigger the dome was, the lighter and stronger it would become. By 1954 Fuller had created two domes at the Milan Triennale exhibition made from six pieces of corrugated cardboard. By 1957, Fuller had redefined the design so that a geodesic dome was assembled in twenty-two hours in Honolulu. Since this time, hundreds of thousands geodesic designs have been created worldwide, often in extreme conditions such as to house homeless families in Africa.


By the time of his death, the contributions of Buckminster Fuller included 25 US patents, 28 written books, traveling the world 57 times and the recipient of 47 doctrines and a 1969 nomination for the Nobel Peace Prize.
Motion Graphic Studios
Umeric 'Until Now' 2010. from Umeric on Vimeo.
After Effects Twitter

After Effects has a Twitter? YES!
I've noticed that they answer questions, redirect newcomers, and promote with the newest tutorials and videos to watch. @AdobeAE
Follow @CreativeCow too for the latest motion graphics tweets!
And there is also a @AfterEffectsHelp Twitter which is not associated with Adobe, but is still willing to help with any of your urgent questions!
http://twitter.com/#!/AdobeAE