Friday, September 16, 2011

Finding Nemo - Photorealistic Underwater Animation

Finding Nemo has always been one of my favorite animated films.  It’s a fun movie for anyone to watch but do people ever think about how much thought went in to creating the complex underwater world. When the film came out in 2003, water was one of the hardest things the animators had to do was create the look and feel of being underwater in most of the film.
I found this article explaining how the animation team was able to create photo realistic underwater scenes. Supervising animator Dylan Brown talks about all the elements needed to create photo-realistic water, “You have a murk that is like a fog underwater. You have particulate matter that is like little bits of dust floating around the water. You have the caustic lighting coming down that dances all over the ocean’s floor. You have light beams, and you have surface images.”
If you watch the opening scene you can really see how all these elements come to life to make you feel as if you were rally underwater.

I also thought this video was a clever way to explain to kids how the film was made.

1 comment :

  1. As it is true with all great works of art, the inspiration for this one came from the childhood memories of the director. "...when director Andrew Stanton was a child, when he loved going to the dentist to see the fish tank, assuming that the fish were from the ocean and wanted to go home. In 1992 shortly after his son was born, he and his family took a trip to Six Flags Discovery Kingdom (which was called Marine World at the time). There he saw the shark tube and various exhibits he felt that the underwater world could be done beautifully in computer animation. Later, in 1997 he took his son for a walk in the park, but found that he was over protecting him constantly and lost an opportunity to have any "father-son experiences" on that day" (Source;Wikipedia)

    This is something to take into account when you are looking for that "story" to tell. It is very likely inside yourself already, just need to bring it out.